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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Decompile/WeaponEquipper.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Decompile/WeaponEquipper.cs')
-rw-r--r--Thronefall_1_0/Decompile/WeaponEquipper.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/Thronefall_1_0/Decompile/WeaponEquipper.cs b/Thronefall_1_0/Decompile/WeaponEquipper.cs
deleted file mode 100644
index d1aac04..0000000
--- a/Thronefall_1_0/Decompile/WeaponEquipper.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using UnityEngine;
-
-public class WeaponEquipper : MonoBehaviour
-{
- public Equippable requiredWeapon;
-
- public ManualAttack activeWeapon;
-
- public ManualAttack passiveWeapon;
-
- public GameObject visuals;
-
- public PlayerAttackTargetFacer facer;
-
- private void Start()
- {
- if (!PerkManager.IsEquipped(requiredWeapon))
- {
- Object.Destroy(base.gameObject);
- return;
- }
- GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
- GetComponentInParent<PlayerUpgradeManager>();
- GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
- base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
- facer.AssignAttack(passiveWeapon);
- Object.Destroy(this);
- }
-}