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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/Decompile/WeaponEquipper.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/Decompile/WeaponEquipper.cs')
-rw-r--r--Thronefall_1_0/Decompile/WeaponEquipper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_1_0/Decompile/WeaponEquipper.cs b/Thronefall_1_0/Decompile/WeaponEquipper.cs
new file mode 100644
index 0000000..d1aac04
--- /dev/null
+++ b/Thronefall_1_0/Decompile/WeaponEquipper.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class WeaponEquipper : MonoBehaviour
+{
+ public Equippable requiredWeapon;
+
+ public ManualAttack activeWeapon;
+
+ public ManualAttack passiveWeapon;
+
+ public GameObject visuals;
+
+ public PlayerAttackTargetFacer facer;
+
+ private void Start()
+ {
+ if (!PerkManager.IsEquipped(requiredWeapon))
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
+ GetComponentInParent<PlayerUpgradeManager>();
+ GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
+ base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
+ facer.AssignAttack(passiveWeapon);
+ Object.Destroy(this);
+ }
+}