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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/AutoRevive.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/AutoRevive.cs')
-rw-r--r--Thronefall_1_0/GameCode/AutoRevive.cs91
1 files changed, 0 insertions, 91 deletions
diff --git a/Thronefall_1_0/GameCode/AutoRevive.cs b/Thronefall_1_0/GameCode/AutoRevive.cs
deleted file mode 100644
index 63c2d75..0000000
--- a/Thronefall_1_0/GameCode/AutoRevive.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-using UnityEngine;
-using UnityEngine.Events;
-
-[RequireComponent(typeof(Hp))]
-public class AutoRevive : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- [HideInInspector]
- public UnityEvent onReviveTrigger = new UnityEvent();
-
- private Hp hp;
-
- public float reviveAfterBeingKnockedOutFor = 20f;
-
- private float hasBeenKnockedOutFor;
-
- private bool ringOfResurection;
-
- private bool quickReviveAvailable = true;
-
- private bool godOfDeathActive;
-
- [SerializeField]
- private Equippable ringOfResurectionPerk;
-
- private float ReviveAfterBeingKnockedOutFor
- {
- get
- {
- if (ringOfResurection && quickReviveAvailable)
- {
- return 2f;
- }
- return reviveAfterBeingKnockedOutFor;
- }
- }
-
- public float TimeTillRevive
- {
- get
- {
- if (hasBeenKnockedOutFor <= 0f)
- {
- return -1f;
- }
- return ReviveAfterBeingKnockedOutFor - hasBeenKnockedOutFor;
- }
- }
-
- public void OnDusk()
- {
- }
-
- public void OnDawn_AfterSunrise()
- {
- quickReviveAvailable = true;
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- private void Start()
- {
- godOfDeathActive = PerkManager.instance.GodOfDeathActive;
- if (godOfDeathActive)
- {
- reviveAfterBeingKnockedOutFor *= PerkManager.instance.godOfDeath_playerRespawnMultiplyer;
- }
- hp = GetComponent<Hp>();
- ringOfResurection = PerkManager.IsEquipped(ringOfResurectionPerk);
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
-
- private void Update()
- {
- if (hp.KnockedOut)
- {
- hasBeenKnockedOutFor += Time.deltaTime;
- if (hasBeenKnockedOutFor >= ReviveAfterBeingKnockedOutFor)
- {
- hp.Revive();
- onReviveTrigger.Invoke();
- quickReviveAvailable = false;
- }
- }
- else
- {
- hasBeenKnockedOutFor = 0f;
- }
- }
-}