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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/BuildingDestructionHandler.cs')
-rw-r--r--Thronefall_1_0/GameCode/BuildingDestructionHandler.cs62
1 files changed, 0 insertions, 62 deletions
diff --git a/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs b/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
deleted file mode 100644
index d03a975..0000000
--- a/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using UnityEngine;
-
-public class BuildingDestructionHandler : MonoBehaviour
-{
- public bool shakeCamera;
-
- public MeshRenderer mainMesh;
-
- public ParticleSystem debrisParticles;
-
- public ParticleSystem smokeParticles;
-
- public AudioSource destructionSource;
-
- public float destructionPitchRange = 0.2f;
-
- private ParticleSystem.ShapeModule debrisShape;
-
- private ParticleSystem.ShapeModule smokeShape;
-
- private float debrisPlaytime = 5f;
-
- private float debrisClock;
-
- private void Awake()
- {
- debrisShape = debrisParticles.shape;
- smokeShape = smokeParticles.shape;
- }
-
- private void OnEnable()
- {
- if (shakeCamera && (bool)CameraController.instance)
- {
- CameraController.instance.ShakePunch();
- }
- debrisParticles.transform.position = mainMesh.transform.position;
- debrisParticles.transform.rotation = mainMesh.transform.rotation;
- smokeParticles.transform.position = mainMesh.transform.position;
- smokeParticles.transform.rotation = mainMesh.transform.rotation;
- debrisShape.scale = mainMesh.localBounds.size;
- debrisShape.position = mainMesh.localBounds.center;
- smokeShape.scale = mainMesh.localBounds.size;
- smokeShape.position = mainMesh.localBounds.center;
- debrisClock = 0f;
- debrisParticles.Play();
- destructionSource.pitch = Random.Range(1f - destructionPitchRange, 1f + destructionPitchRange);
- destructionSource.Play();
- }
-
- private void Update()
- {
- if (debrisParticles.isPlaying)
- {
- debrisClock += Time.deltaTime;
- if (debrisClock >= debrisPlaytime)
- {
- debrisParticles.Pause();
- }
- }
- }
-}