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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/BuildingDestructionHandler.cs')
-rw-r--r--Thronefall_1_0/GameCode/BuildingDestructionHandler.cs62
1 files changed, 62 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs b/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
new file mode 100644
index 0000000..d03a975
--- /dev/null
+++ b/Thronefall_1_0/GameCode/BuildingDestructionHandler.cs
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+using UnityEngine;
+
+public class BuildingDestructionHandler : MonoBehaviour
+{
+ public bool shakeCamera;
+
+ public MeshRenderer mainMesh;
+
+ public ParticleSystem debrisParticles;
+
+ public ParticleSystem smokeParticles;
+
+ public AudioSource destructionSource;
+
+ public float destructionPitchRange = 0.2f;
+
+ private ParticleSystem.ShapeModule debrisShape;
+
+ private ParticleSystem.ShapeModule smokeShape;
+
+ private float debrisPlaytime = 5f;
+
+ private float debrisClock;
+
+ private void Awake()
+ {
+ debrisShape = debrisParticles.shape;
+ smokeShape = smokeParticles.shape;
+ }
+
+ private void OnEnable()
+ {
+ if (shakeCamera && (bool)CameraController.instance)
+ {
+ CameraController.instance.ShakePunch();
+ }
+ debrisParticles.transform.position = mainMesh.transform.position;
+ debrisParticles.transform.rotation = mainMesh.transform.rotation;
+ smokeParticles.transform.position = mainMesh.transform.position;
+ smokeParticles.transform.rotation = mainMesh.transform.rotation;
+ debrisShape.scale = mainMesh.localBounds.size;
+ debrisShape.position = mainMesh.localBounds.center;
+ smokeShape.scale = mainMesh.localBounds.size;
+ smokeShape.position = mainMesh.localBounds.center;
+ debrisClock = 0f;
+ debrisParticles.Play();
+ destructionSource.pitch = Random.Range(1f - destructionPitchRange, 1f + destructionPitchRange);
+ destructionSource.Play();
+ }
+
+ private void Update()
+ {
+ if (debrisParticles.isPlaying)
+ {
+ debrisClock += Time.deltaTime;
+ if (debrisClock >= debrisPlaytime)
+ {
+ debrisParticles.Pause();
+ }
+ }
+ }
+}