diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/BuildingFXProcessor.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/BuildingFXProcessor.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/BuildingFXProcessor.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/BuildingFXProcessor.cs b/Thronefall_1_0/GameCode/BuildingFXProcessor.cs new file mode 100644 index 0000000..05ab937 --- /dev/null +++ b/Thronefall_1_0/GameCode/BuildingFXProcessor.cs @@ -0,0 +1,65 @@ +using System.Collections; +using MoreMountains.Feedbacks; +using UnityEngine; + +public class BuildingFXProcessor : MonoBehaviour +{ + public BuildSlot targetBuilding; + + public Hp targetHp; + + public MMF_Player onBuildFX; + + public MMF_Player onParentBuildFX; + + public MMF_Player onUpgradeFX; + + public MMF_Player onParentUpgradeFX; + + public MMF_Player onReviveFX; + + private void Start() + { + targetBuilding.OnUpgrade.AddListener(OnBuildingUpgrade); + targetBuilding.OnParentUpgrade.AddListener(OnParentBuildingUpgrade); + if ((bool)targetHp) + { + targetHp.OnRevive.AddListener(OnBuildingRevive); + } + } + + private void OnBuildingUpgrade() + { + if (targetBuilding.Level == 1) + { + onBuildFX.PlayFeedbacks(); + } + else if (targetBuilding.Level > 1) + { + onUpgradeFX.PlayFeedbacks(); + } + } + + private void OnParentBuildingUpgrade() + { + StartCoroutine(PlayDelayedParentUpgradeFeedback()); + } + + private IEnumerator PlayDelayedParentUpgradeFeedback() + { + yield return null; + if (targetBuilding.Level == 1) + { + onParentBuildFX.PlayFeedbacks(); + } + else if (targetBuilding.Level > 1) + { + onParentUpgradeFX.PlayFeedbacks(); + } + } + + private void OnBuildingRevive() + { + onReviveFX.PlayFeedbacks(); + } +} |
