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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/CameraController.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/CameraController.cs')
-rw-r--r--Thronefall_1_0/GameCode/CameraController.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/CameraController.cs b/Thronefall_1_0/GameCode/CameraController.cs
new file mode 100644
index 0000000..a95b27b
--- /dev/null
+++ b/Thronefall_1_0/GameCode/CameraController.cs
@@ -0,0 +1,56 @@
+using System.Collections;
+using UnityEngine;
+
+public class CameraController : MonoBehaviour
+{
+ public static CameraController instance;
+
+ public AnimationCurve shakeCurve;
+
+ public float shakeDuration = 1f;
+
+ public float shakeScaleFactor = -1f;
+
+ private Camera targetCamera;
+
+ private float initialScale;
+
+ private bool initialized;
+
+ private void Awake()
+ {
+ if (instance != null)
+ {
+ Debug.LogWarning("More than one camera controller in the scene.");
+ }
+ instance = this;
+ }
+
+ private void Start()
+ {
+ targetCamera = Camera.main;
+ initialScale = targetCamera.orthographicSize;
+ initialized = true;
+ }
+
+ public void ShakePunch()
+ {
+ if (initialized)
+ {
+ StopAllCoroutines();
+ StartCoroutine(ExecuteShake(shakeScaleFactor, shakeDuration));
+ }
+ }
+
+ private IEnumerator ExecuteShake(float scale, float duration)
+ {
+ float timer = 0f;
+ while (timer <= duration)
+ {
+ timer += Time.deltaTime;
+ targetCamera.orthographicSize = initialScale + shakeCurve.Evaluate(timer / duration) * scale;
+ yield return null;
+ }
+ targetCamera.orthographicSize = initialScale;
+ }
+}