diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs b/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs new file mode 100644 index 0000000..aef1a95 --- /dev/null +++ b/Thronefall_1_0/GameCode/DaytimeSensitiveActivation.cs @@ -0,0 +1,49 @@ +using UnityEngine; + +public class DaytimeSensitiveActivation : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public DayNightCycle.Timestate activeTime; + + public GameObject target; + + public void OnDawn_AfterSunrise() + { + if (activeTime == DayNightCycle.Timestate.Day) + { + target.SetActive(value: true); + } + else + { + target.SetActive(value: false); + } + } + + public void OnDawn_BeforeSunrise() + { + } + + public void OnDusk() + { + if (activeTime == DayNightCycle.Timestate.Night) + { + target.SetActive(value: true); + } + else + { + target.SetActive(value: false); + } + } + + private void Start() + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day) + { + target.SetActive(activeTime == DayNightCycle.Timestate.Day); + } + else + { + target.SetActive(activeTime == DayNightCycle.Timestate.Night); + } + } +} |
