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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/LevelAudio.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/LevelAudio.cs')
-rw-r--r--Thronefall_1_0/GameCode/LevelAudio.cs69
1 files changed, 0 insertions, 69 deletions
diff --git a/Thronefall_1_0/GameCode/LevelAudio.cs b/Thronefall_1_0/GameCode/LevelAudio.cs
deleted file mode 100644
index 0ced3a9..0000000
--- a/Thronefall_1_0/GameCode/LevelAudio.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LevelAudio : MonoBehaviour
-{
- [Serializable]
- public class CivilisationAudioSource
- {
- public AudioSource audioSource;
-
- public float volumeAtCastleCenterBuild = 0.1f;
-
- public float targetVolume;
-
- public int targetBuildingAmount;
- }
-
- public List<CivilisationAudioSource> managedCivAudioSources;
-
- private int buildingCount;
-
- private void OnValidate()
- {
- foreach (CivilisationAudioSource managedCivAudioSource in managedCivAudioSources)
- {
- if (managedCivAudioSource.audioSource != null)
- {
- managedCivAudioSource.targetVolume = managedCivAudioSource.audioSource.volume;
- }
- }
- }
-
- private void Start()
- {
- for (int num = managedCivAudioSources.Count - 1; num >= 0; num--)
- {
- CivilisationAudioSource civilisationAudioSource = managedCivAudioSources[num];
- if (civilisationAudioSource.audioSource == null)
- {
- managedCivAudioSources.RemoveAt(num);
- }
- else
- {
- civilisationAudioSource.targetVolume = civilisationAudioSource.audioSource.volume;
- civilisationAudioSource.audioSource.volume = 0f;
- }
- }
- ThronefallAudioManager.Instance.onBuildingBuild.AddListener(OnNewBuildingBuilt);
- }
-
- private void OnNewBuildingBuilt()
- {
- for (int num = managedCivAudioSources.Count - 1; num >= 0; num--)
- {
- CivilisationAudioSource civilisationAudioSource = managedCivAudioSources[num];
- civilisationAudioSource.audioSource.volume = Mathf.Lerp(civilisationAudioSource.volumeAtCastleCenterBuild, civilisationAudioSource.targetVolume, Mathf.InverseLerp(0f, civilisationAudioSource.targetBuildingAmount, buildingCount));
- if (buildingCount >= civilisationAudioSource.targetBuildingAmount)
- {
- managedCivAudioSources.RemoveAt(num);
- }
- }
- buildingCount++;
- if (managedCivAudioSources.Count < 1)
- {
- ThronefallAudioManager.Instance.onBuildingBuild.RemoveListener(OnNewBuildingBuilt);
- }
- }
-}