diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs b/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs deleted file mode 100644 index 2b087fd..0000000 --- a/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs +++ /dev/null @@ -1,64 +0,0 @@ -using UnityEngine; - -public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - [SerializeField] - private Weapon weaponLvl1; - - [SerializeField] - private Weapon weaponLvl2; - - [SerializeField] - private Weapon weaponLvl3; - - [SerializeField] - private Hp hpOfBuilding; - - [SerializeField] - private BuildSlot buildSlot; - - public Mesh lvl2Mesh; - - public Mesh lvl3Mesh; - - private void Start() - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDusk() - { - SetCorrectWeapon(); - } - - private void OnEnable() - { - buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh; - buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh; - SetCorrectWeapon(); - } - - private void SetCorrectWeapon() - { - if (buildSlot.Level == 1) - { - hpOfBuilding.SpwanAttackOnDeath = weaponLvl1; - } - else if (buildSlot.Level == 2) - { - hpOfBuilding.SpwanAttackOnDeath = weaponLvl2; - } - else if (buildSlot.Level == 3) - { - hpOfBuilding.SpwanAttackOnDeath = weaponLvl3; - } - } -} |
