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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs')
-rw-r--r--Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs64
1 files changed, 0 insertions, 64 deletions
diff --git a/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs b/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs
deleted file mode 100644
index 2b087fd..0000000
--- a/Thronefall_1_0/GameCode/Mill_ImprovementExplosiveTrap.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using UnityEngine;
-
-public class Mill_ImprovementExplosiveTrap : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- [SerializeField]
- private Weapon weaponLvl1;
-
- [SerializeField]
- private Weapon weaponLvl2;
-
- [SerializeField]
- private Weapon weaponLvl3;
-
- [SerializeField]
- private Hp hpOfBuilding;
-
- [SerializeField]
- private BuildSlot buildSlot;
-
- public Mesh lvl2Mesh;
-
- public Mesh lvl3Mesh;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- }
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-
- public void OnDusk()
- {
- SetCorrectWeapon();
- }
-
- private void OnEnable()
- {
- buildSlot.upgrades[1].upgradeBranches[0].replacementMesh = lvl2Mesh;
- buildSlot.upgrades[2].upgradeBranches[0].replacementMesh = lvl3Mesh;
- SetCorrectWeapon();
- }
-
- private void SetCorrectWeapon()
- {
- if (buildSlot.Level == 1)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl1;
- }
- else if (buildSlot.Level == 2)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl2;
- }
- else if (buildSlot.Level == 3)
- {
- hpOfBuilding.SpwanAttackOnDeath = weaponLvl3;
- }
- }
-}