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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs')
-rw-r--r--Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs b/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
new file mode 100644
index 0000000..2f44485
--- /dev/null
+++ b/Thronefall_1_0/GameCode/PhysicalCoinAnimator.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+public class PhysicalCoinAnimator : MonoBehaviour
+{
+ public float animationTime = 0.5f;
+
+ public AnimationCurve animationCurve;
+
+ private float clock;
+
+ private void Awake()
+ {
+ base.transform.localScale = Vector3.zero;
+ }
+
+ private void Update()
+ {
+ clock += Time.deltaTime;
+ base.transform.localScale = Vector3.one * animationCurve.Evaluate(clock / animationTime);
+ if (clock >= animationTime)
+ {
+ base.transform.localScale = Vector3.one;
+ Object.Destroy(this);
+ }
+ }
+}