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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/PlayLevelButton.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayLevelButton.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayLevelButton.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/PlayLevelButton.cs b/Thronefall_1_0/GameCode/PlayLevelButton.cs
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index 0000000..b330372
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+++ b/Thronefall_1_0/GameCode/PlayLevelButton.cs
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+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class PlayLevelButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
+{
+ private bool mouseIsOver;
+
+ private Color colorBasic;
+
+ private Image image;
+
+ [SerializeField]
+ private Color hoverColor;
+
+ private void Start()
+ {
+ image = GetComponent<Image>();
+ colorBasic = image.color;
+ }
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ mouseIsOver = true;
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ mouseIsOver = false;
+ }
+
+ private void Update()
+ {
+ image.color = (mouseIsOver ? hoverColor : colorBasic);
+ if (Input.GetMouseButtonDown(0) && mouseIsOver)
+ {
+ LevelSelectManager.instance.PlayButtonPressed();
+ }
+ }
+}