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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/PlayerAttackAnimator.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerAttackAnimator.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayerAttackAnimator.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerAttackAnimator.cs b/Thronefall_1_0/GameCode/PlayerAttackAnimator.cs
new file mode 100644
index 0000000..10407a6
--- /dev/null
+++ b/Thronefall_1_0/GameCode/PlayerAttackAnimator.cs
@@ -0,0 +1,27 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerAttackAnimator : MonoBehaviour
+{
+ public List<OneShotAnimationBase> animations = new List<OneShotAnimationBase>();
+
+ private ManualAttack playerAttack;
+
+ public void AssignAttack(ManualAttack attack)
+ {
+ playerAttack = attack;
+ playerAttack.onAttack.AddListener(TriggerAnimations);
+ }
+
+ private void TriggerAnimations()
+ {
+ if (!base.gameObject.activeInHierarchy)
+ {
+ return;
+ }
+ foreach (OneShotAnimationBase animation in animations)
+ {
+ animation.Trigger();
+ }
+ }
+}