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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerHpRegen.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerHpRegen.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayerHpRegen.cs60
1 files changed, 0 insertions, 60 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerHpRegen.cs b/Thronefall_1_0/GameCode/PlayerHpRegen.cs
deleted file mode 100644
index d739844..0000000
--- a/Thronefall_1_0/GameCode/PlayerHpRegen.cs
+++ /dev/null
@@ -1,60 +0,0 @@
-using UnityEngine;
-
-[RequireComponent(typeof(Hp))]
-public class PlayerHpRegen : MonoBehaviour
-{
- private Hp hp;
-
- public float delayTillRegenerationStarts;
-
- public float timeToRegenerateFullHealth;
-
- private float timeSinceLastTakenDamage;
-
- private float hpRemember;
-
- private bool heavyArmorEquipped;
-
- private bool godsLotionEquipped;
-
- private bool godOfDeseaseActive;
-
- [SerializeField]
- private Equippable heavyArmorPerk;
-
- [SerializeField]
- private Equippable godsLotionPerk;
-
- private void Start()
- {
- hp = GetComponent<Hp>();
- hpRemember = hp.HpValue;
- heavyArmorEquipped = PerkManager.IsEquipped(heavyArmorPerk);
- godsLotionEquipped = PerkManager.IsEquipped(godsLotionPerk);
- if (heavyArmorEquipped)
- {
- timeToRegenerateFullHealth *= PerkManager.instance.heavyArmor_HpMultiplyer;
- hp.maxHp *= PerkManager.instance.heavyArmor_HpMultiplyer;
- hp.Heal(float.MaxValue);
- }
- if (godsLotionEquipped)
- {
- delayTillRegenerationStarts *= PerkManager.instance.godsLotion_RegenDelayMultiplyer;
- timeToRegenerateFullHealth /= PerkManager.instance.godsLotion_RegenRateMultiplyer;
- }
- }
-
- private void Update()
- {
- timeSinceLastTakenDamage += Time.deltaTime;
- if (hp.HpValue < hpRemember)
- {
- timeSinceLastTakenDamage = 0f;
- }
- hpRemember = hp.HpValue;
- if (timeSinceLastTakenDamage >= delayTillRegenerationStarts)
- {
- hp.Heal(hp.maxHp / timeToRegenerateFullHealth * Time.deltaTime);
- }
- }
-}