diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerHpRegen.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerHpRegen.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PlayerHpRegen.cs | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerHpRegen.cs b/Thronefall_1_0/GameCode/PlayerHpRegen.cs deleted file mode 100644 index d739844..0000000 --- a/Thronefall_1_0/GameCode/PlayerHpRegen.cs +++ /dev/null @@ -1,60 +0,0 @@ -using UnityEngine; - -[RequireComponent(typeof(Hp))] -public class PlayerHpRegen : MonoBehaviour -{ - private Hp hp; - - public float delayTillRegenerationStarts; - - public float timeToRegenerateFullHealth; - - private float timeSinceLastTakenDamage; - - private float hpRemember; - - private bool heavyArmorEquipped; - - private bool godsLotionEquipped; - - private bool godOfDeseaseActive; - - [SerializeField] - private Equippable heavyArmorPerk; - - [SerializeField] - private Equippable godsLotionPerk; - - private void Start() - { - hp = GetComponent<Hp>(); - hpRemember = hp.HpValue; - heavyArmorEquipped = PerkManager.IsEquipped(heavyArmorPerk); - godsLotionEquipped = PerkManager.IsEquipped(godsLotionPerk); - if (heavyArmorEquipped) - { - timeToRegenerateFullHealth *= PerkManager.instance.heavyArmor_HpMultiplyer; - hp.maxHp *= PerkManager.instance.heavyArmor_HpMultiplyer; - hp.Heal(float.MaxValue); - } - if (godsLotionEquipped) - { - delayTillRegenerationStarts *= PerkManager.instance.godsLotion_RegenDelayMultiplyer; - timeToRegenerateFullHealth /= PerkManager.instance.godsLotion_RegenRateMultiplyer; - } - } - - private void Update() - { - timeSinceLastTakenDamage += Time.deltaTime; - if (hp.HpValue < hpRemember) - { - timeSinceLastTakenDamage = 0f; - } - hpRemember = hp.HpValue; - if (timeSinceLastTakenDamage >= delayTillRegenerationStarts) - { - hp.Heal(hp.maxHp / timeToRegenerateFullHealth * Time.deltaTime); - } - } -} |
