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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerManager.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerManager.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayerManager.cs68
1 files changed, 0 insertions, 68 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerManager.cs b/Thronefall_1_0/GameCode/PlayerManager.cs
deleted file mode 100644
index 8fe94dd..0000000
--- a/Thronefall_1_0/GameCode/PlayerManager.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PlayerManager : MonoBehaviour
-{
- private static PlayerManager instance;
-
- protected List<PlayerMovement> registeredPlayers = new List<PlayerMovement>();
-
- public static PlayerManager Instance => instance;
-
- public PlayerMovement[] RegisteredPlayers => registeredPlayers.ToArray();
-
- private void Awake()
- {
- if (instance != null)
- {
- Object.Destroy(instance);
- Debug.LogWarning("Found more than one player manager in scene. Destroyed old one.");
- }
- instance = this;
- }
-
- public static void RegisterPlayer(PlayerMovement player)
- {
- if (!instance)
- {
- Debug.Log("No PlayerManager exists in scene.");
- }
- else
- {
- instance.registeredPlayers.Add(player);
- }
- }
-
- public static void UnregisterPlayer(PlayerMovement player)
- {
- if (!instance)
- {
- Debug.Log("No PlayerManager exists in scene.");
- }
- else
- {
- instance.registeredPlayers.Remove(player);
- }
- }
-
- public static PlayerMovement GetClosestPlayer(Vector3 position)
- {
- if (!instance)
- {
- Debug.Log("No PlayerManager exists in scene.");
- return null;
- }
- PlayerMovement result = null;
- float num = float.PositiveInfinity;
- foreach (PlayerMovement registeredPlayer in instance.registeredPlayers)
- {
- float num2 = Vector3.Distance(position, registeredPlayer.transform.position);
- if (num2 < num)
- {
- num = num2;
- result = registeredPlayer;
- }
- }
- return result;
- }
-}