diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerUpgradeManager.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerUpgradeManager.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PlayerUpgradeManager.cs | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs b/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs deleted file mode 100644 index 5a07815..0000000 --- a/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs +++ /dev/null @@ -1,70 +0,0 @@ -using UnityEngine; - -public class PlayerUpgradeManager : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - public static PlayerUpgradeManager instance; - - public float playerDamageMultiplyer = 1f; - - public bool assassinsTraining; - - public bool godlyCurse; - - public bool magicArmor; - - public bool commander; - - public float godlyCurseDamageMultiplyer = 1.5f; - - private int damageIncreases; - - [SerializeField] - private Equippable glassCanon; - - [SerializeField] - private float glassCanon_dmgMulti = 1.5f; - - private void Awake() - { - instance = this; - } - - private void Start() - { - if ((bool)DayNightCycle.Instance) - { - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - if (PerkManager.instance.CommanderModeActive) - { - playerDamageMultiplyer *= PerkManager.instance.commanderModeSelfDmgMulti; - } - if (PerkManager.instance.GlassCanonActive) - { - playerDamageMultiplyer *= PerkManager.instance.glassCanon_dmgMulti; - } - } - - public void OnDusk() - { - GetStrongerIfInWarriorMode(); - } - - public void OnDawn_AfterSunrise() - { - } - - public void OnDawn_BeforeSunrise() - { - GetStrongerIfInWarriorMode(); - } - - public void GetStrongerIfInWarriorMode() - { - while (PerkManager.instance.WarriorModeActive && damageIncreases < EnemySpawner.instance.Wavenumber) - { - damageIncreases++; - playerDamageMultiplyer *= Mathf.Pow(PerkManager.instance.warriorModeSelfDmgMultiMax, 1f / (float)EnemySpawner.instance.WaveCount); - } - } -} |
