diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/PlayerUpgradeManager.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerUpgradeManager.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PlayerUpgradeManager.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs b/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs new file mode 100644 index 0000000..5a07815 --- /dev/null +++ b/Thronefall_1_0/GameCode/PlayerUpgradeManager.cs @@ -0,0 +1,70 @@ +using UnityEngine; + +public class PlayerUpgradeManager : MonoBehaviour, DayNightCycle.IDaytimeSensitive +{ + public static PlayerUpgradeManager instance; + + public float playerDamageMultiplyer = 1f; + + public bool assassinsTraining; + + public bool godlyCurse; + + public bool magicArmor; + + public bool commander; + + public float godlyCurseDamageMultiplyer = 1.5f; + + private int damageIncreases; + + [SerializeField] + private Equippable glassCanon; + + [SerializeField] + private float glassCanon_dmgMulti = 1.5f; + + private void Awake() + { + instance = this; + } + + private void Start() + { + if ((bool)DayNightCycle.Instance) + { + DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); + } + if (PerkManager.instance.CommanderModeActive) + { + playerDamageMultiplyer *= PerkManager.instance.commanderModeSelfDmgMulti; + } + if (PerkManager.instance.GlassCanonActive) + { + playerDamageMultiplyer *= PerkManager.instance.glassCanon_dmgMulti; + } + } + + public void OnDusk() + { + GetStrongerIfInWarriorMode(); + } + + public void OnDawn_AfterSunrise() + { + } + + public void OnDawn_BeforeSunrise() + { + GetStrongerIfInWarriorMode(); + } + + public void GetStrongerIfInWarriorMode() + { + while (PerkManager.instance.WarriorModeActive && damageIncreases < EnemySpawner.instance.Wavenumber) + { + damageIncreases++; + playerDamageMultiplyer *= Mathf.Pow(PerkManager.instance.warriorModeSelfDmgMultiMax, 1f / (float)EnemySpawner.instance.WaveCount); + } + } +} |
