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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PlayerWeaponAudio.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PlayerWeaponAudio.cs')
-rw-r--r--Thronefall_1_0/GameCode/PlayerWeaponAudio.cs55
1 files changed, 0 insertions, 55 deletions
diff --git a/Thronefall_1_0/GameCode/PlayerWeaponAudio.cs b/Thronefall_1_0/GameCode/PlayerWeaponAudio.cs
deleted file mode 100644
index 90cbfd5..0000000
--- a/Thronefall_1_0/GameCode/PlayerWeaponAudio.cs
+++ /dev/null
@@ -1,55 +0,0 @@
-using UnityEngine;
-
-public class PlayerWeaponAudio : MonoBehaviour
-{
- public enum WeaponType
- {
- Sword,
- Spear,
- Bow
- }
-
- public ManualAttack autoWeapon;
-
- public ManualAttack activeAbility;
-
- public WeaponType weaponType;
-
- public float pitchRange;
-
- public float volume = 0.75f;
-
- [HideInInspector]
- private AudioSet.ClipArray attackSound;
-
- private bool initialized;
-
- public AudioSet.ClipArray AttackSound
- {
- get
- {
- if (!initialized)
- {
- Initialize();
- }
- return attackSound;
- }
- }
-
- private void Initialize()
- {
- switch (weaponType)
- {
- case WeaponType.Bow:
- attackSound = ThronefallAudioManager.Instance.audioContent.PlayerBow;
- break;
- case WeaponType.Spear:
- attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSpear;
- break;
- case WeaponType.Sword:
- attackSound = ThronefallAudioManager.Instance.audioContent.PlayerSword;
- break;
- }
- initialized = true;
- }
-}