diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/PositionAnimation.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/PositionAnimation.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PositionAnimation.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/PositionAnimation.cs b/Thronefall_1_0/GameCode/PositionAnimation.cs new file mode 100644 index 0000000..c50408d --- /dev/null +++ b/Thronefall_1_0/GameCode/PositionAnimation.cs @@ -0,0 +1,42 @@ +using System.Collections; +using UnityEngine; + +public class PositionAnimation : OneShotAnimationBase +{ + public AnimationCurve curve; + + public float duration = 0.75f; + + public Vector3 targetPosition; + + public Transform transformToAnimate; + + private Vector3 initialPosition; + + private void Start() + { + initialPosition = transformToAnimate.localPosition; + } + + private IEnumerator Animate() + { + transformToAnimate.localPosition = initialPosition; + float timer = 0f; + while (timer < duration) + { + transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(timer / duration)); + timer += Time.deltaTime; + yield return null; + } + transformToAnimate.localPosition = Vector3.Lerp(initialPosition, targetPosition, curve.Evaluate(1f)); + } + + public override void Trigger() + { + if (base.gameObject.activeInHierarchy) + { + StopAllCoroutines(); + StartCoroutine(Animate()); + } + } +} |
