diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/PowerTowerPerk.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/PowerTowerPerk.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/PowerTowerPerk.cs | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/Thronefall_1_0/GameCode/PowerTowerPerk.cs b/Thronefall_1_0/GameCode/PowerTowerPerk.cs deleted file mode 100644 index 09466d4..0000000 --- a/Thronefall_1_0/GameCode/PowerTowerPerk.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class PowerTowerPerk : MonoBehaviour -{ - [SerializeField] - private Equippable powerTowerPerk; - - [SerializeField] - private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); - - [SerializeField] - private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); - - private TagManager tagManager; - - private float attackSpeedBonus; - - private float nextRefreshIn = 0.2f; - - private TaggedObject closestTower; - - private void Start() - { - if (!PerkManager.IsEquipped(powerTowerPerk)) - { - Object.Destroy(this); - return; - } - tagManager = TagManager.instance; - attackSpeedBonus = PerkManager.instance.powerTower_attackSpeedBonus; - } - - private void Update() - { - nextRefreshIn -= Time.deltaTime; - if (nextRefreshIn <= 0f) - { - closestTower = tagManager.FindClosestTaggedObjectWithTags(base.transform.position, mustHaveTags, mayNotHaveTags); - nextRefreshIn = 0.2f; - } - if (closestTower != null) - { - AutoAttack[] componentsInChildren = closestTower.GetComponentsInChildren<AutoAttack>(); - for (int i = 0; i < componentsInChildren.Length; i++) - { - componentsInChildren[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime); - } - HotOilTower[] componentsInChildren2 = closestTower.GetComponentsInChildren<HotOilTower>(); - for (int i = 0; i < componentsInChildren2.Length; i++) - { - componentsInChildren2[i].ReduceCooldownBy(attackSpeedBonus * Time.deltaTime); - } - } - } -} |
