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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs')
-rw-r--r--Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs b/Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs
new file mode 100644
index 0000000..02df554
--- /dev/null
+++ b/Thronefall_1_0/GameCode/ReduceChildrensBuildRequirementIfPerk.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+
+public class ReduceChildrensBuildRequirementIfPerk : MonoBehaviour
+{
+ [SerializeField]
+ private Equippable perk;
+
+ private void Update()
+ {
+ if (PerkManager.instance.CurrentlyEquipped.Contains(perk))
+ {
+ BuildSlot component = GetComponent<BuildSlot>();
+ Debug.Log("Reduced build requirements of " + component.IsRootOf.Count);
+ foreach (BuildSlot item in component.IsRootOf)
+ {
+ if (item.ActivatorBuilding == component)
+ {
+ item.ActivatorLevel = Mathf.Max(0, item.ActivatorLevel - 1);
+ }
+ }
+ }
+ Object.Destroy(this);
+ }
+}