diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/RidingDamager.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/RidingDamager.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/RidingDamager.cs | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/Thronefall_1_0/GameCode/RidingDamager.cs b/Thronefall_1_0/GameCode/RidingDamager.cs deleted file mode 100644 index ad8148d..0000000 --- a/Thronefall_1_0/GameCode/RidingDamager.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -public class RidingDamager : MonoBehaviour -{ - public Equippable requiredUpgrade; - - public LayerMask lmRecieveDamage; - - public List<DamageModifyer> damage; - - private BoxCollider myCollider; - - private Collider[] tempColliders = new Collider[50]; - - public float cooldownPerObject = 4f; - - private PlayerMovement playerMovement; - - private PlayerUpgradeManager upgradeManager; - - private BlacksmithUpgrades blacksmithUpgrades; - - private List<TaggedObject> recentlyHit = new List<TaggedObject>(); - - private List<float> recentlyHitWhen = new List<float>(); - - private float time; - - public float DamageMultiplyer => upgradeManager.playerDamageMultiplyer * blacksmithUpgrades.meleeDamage; - - private void Start() - { - if (!PerkManager.IsEquipped(requiredUpgrade)) - { - Object.Destroy(base.gameObject); - return; - } - myCollider = GetComponent<BoxCollider>(); - playerMovement = GetComponentInParent<PlayerMovement>(); - upgradeManager = PlayerUpgradeManager.instance; - blacksmithUpgrades = BlacksmithUpgrades.instance; - } - - private void Update() - { - Vector3 center = base.transform.localToWorldMatrix.MultiplyPoint(myCollider.center); - Vector3 halfExtents = base.transform.localToWorldMatrix.MultiplyVector(myCollider.size); - if (playerMovement.Moving && playerMovement.enabled) - { - Physics.OverlapBoxNonAlloc(center, halfExtents, tempColliders, base.transform.rotation, lmRecieveDamage); - for (int i = 0; i < tempColliders.Length && !(tempColliders[i] == null); i++) - { - DealWithColliderHit(tempColliders[i]); - } - } - time += Time.deltaTime; - while (recentlyHitWhen.Count > 0 && time - recentlyHitWhen[0] > cooldownPerObject) - { - recentlyHitWhen.RemoveAt(0); - recentlyHit.RemoveAt(0); - } - } - - private void DealWithColliderHit(Collider other) - { - TaggedObject componentInParent = other.GetComponentInParent<TaggedObject>(); - if ((bool)componentInParent && !recentlyHit.Contains(componentInParent) && componentInParent.Tags.Contains(TagManager.ETag.EnemyOwned)) - { - componentInParent.Hp.TakeDamage(Weapon.CalculateDamageGeneral(componentInParent, damage, DamageMultiplyer)); - recentlyHit.Add(componentInParent); - recentlyHitWhen.Add(time); - } - } -} |
