diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/SetWidthToTarget.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/SetWidthToTarget.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/SetWidthToTarget.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/SetWidthToTarget.cs b/Thronefall_1_0/GameCode/SetWidthToTarget.cs new file mode 100644 index 0000000..fa5c6b6 --- /dev/null +++ b/Thronefall_1_0/GameCode/SetWidthToTarget.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class SetWidthToTarget : MonoBehaviour +{ + public RectTransform target; + + public float padding; + + public float minWidth = 800f; + + private RectTransform rt; + + private void Awake() + { + rt = GetComponent<RectTransform>(); + if (rt.sizeDelta.x < minWidth) + { + rt.sizeDelta = new Vector2(minWidth, rt.sizeDelta.y); + } + } + + private void Update() + { + if (target.sizeDelta.x + padding * 2f > minWidth && !Mathf.Approximately(rt.sizeDelta.x - padding * 2f, target.sizeDelta.x)) + { + rt.sizeDelta = new Vector2(target.sizeDelta.x + padding * 2f, rt.sizeDelta.y); + } + } +} |
