diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/SimpleUIScaler.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/SimpleUIScaler.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/SimpleUIScaler.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/SimpleUIScaler.cs b/Thronefall_1_0/GameCode/SimpleUIScaler.cs new file mode 100644 index 0000000..348433a --- /dev/null +++ b/Thronefall_1_0/GameCode/SimpleUIScaler.cs @@ -0,0 +1,43 @@ +using UnityEngine; + +public class SimpleUIScaler : MonoBehaviour +{ + public bool offsetPositionWhenLarge; + + public Vector2 offset; + + private Vector2 ogPosition; + + private bool ogPositionBuffered; + + private RectTransform bufferedRT; + + private void OnEnable() + { + if (offsetPositionWhenLarge) + { + bufferedRT = GetComponent<RectTransform>(); + if (!ogPositionBuffered) + { + ogPosition = bufferedRT.anchoredPosition; + ogPositionBuffered = true; + } + } + if (SettingsManager.Instance.UseLargeInGameUI) + { + if (offsetPositionWhenLarge) + { + bufferedRT.anchoredPosition = ogPosition + offset; + } + base.transform.localScale = Vector3.one * 1.5f; + } + else + { + if (offsetPositionWhenLarge) + { + bufferedRT.anchoredPosition = ogPosition; + } + base.transform.localScale = Vector3.one; + } + } +} |
