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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs')
-rw-r--r--Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs b/Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs
new file mode 100644
index 0000000..8962f24
--- /dev/null
+++ b/Thronefall_1_0/GameCode/SizeRectangleToMeshBounds.cs
@@ -0,0 +1,20 @@
+using Shapes;
+using UnityEngine;
+
+[RequireComponent(typeof(Rectangle))]
+public class SizeRectangleToMeshBounds : MonoBehaviour
+{
+ public float xMargin = 1f;
+
+ public float yMargin = 1f;
+
+ public MeshFilter meshFilter;
+
+ [ContextMenu("RESIZE")]
+ private void OnEnable()
+ {
+ Rectangle component = GetComponent<Rectangle>();
+ component.Height = meshFilter.sharedMesh.bounds.size.y + 2f * yMargin;
+ component.Width = meshFilter.sharedMesh.bounds.size.x + 2f * xMargin;
+ }
+}