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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/StabMA.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/StabMA.cs')
-rw-r--r--Thronefall_1_0/GameCode/StabMA.cs71
1 files changed, 0 insertions, 71 deletions
diff --git a/Thronefall_1_0/GameCode/StabMA.cs b/Thronefall_1_0/GameCode/StabMA.cs
deleted file mode 100644
index fe34737..0000000
--- a/Thronefall_1_0/GameCode/StabMA.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using UnityEngine;
-
-public class StabMA : ManualAttack
-{
- public float maximumCooldownTime = 15f;
-
- public float minimumCooldownPercentage = 0.2f;
-
- private int targetsStabbed;
-
- private AudioSet.ClipArray caSuccessfulHit;
-
- private AudioSet.ClipArray caFailedHit;
-
- public int TargetsStabeed => targetsStabbed;
-
- public override void Start()
- {
- base.Start();
- caSuccessfulHit = audioSet.PlayerBowStab;
- caFailedHit = audioSet.PlayerBowStabMiss;
- }
-
- public override void Attack()
- {
- TaggedObject taggedObject = FindAttackTarget(_choosePreferredTargetIfPossible: true);
- Hp hp = null;
- if ((bool)taggedObject)
- {
- hp = taggedObject.Hp;
- cooldownTime = maximumCooldownTime * (minimumCooldownPercentage + hp.HpPercentage * (1f - minimumCooldownPercentage));
- cooldown = cooldownTime;
- }
- float num = 0f;
- if ((bool)hp)
- {
- num = hp.HpValue;
- }
- weapon.Attack(base.transform.position + spawnAttackHeight * Vector3.up, hp, transformForAttackDirection.forward, myTaggedObj, base.AttackDamageMultiplyer);
- if ((bool)hp)
- {
- if (num > hp.HpValue)
- {
- StabSuccessful();
- }
- else
- {
- StabMissed();
- }
- }
- else if (num > 0f)
- {
- StabSuccessful();
- }
- else
- {
- StabMissed();
- }
- }
-
- private void StabSuccessful()
- {
- audioManager.PlaySoundAsOneShot(caSuccessfulHit, 1f, Random.Range(0.9f, 1.1f), audioSet.mixGroupFX, 5);
- targetsStabbed++;
- }
-
- private void StabMissed()
- {
- audioManager.PlaySoundAsOneShot(caFailedHit, 1f, Random.Range(0.9f, 1.1f), audioSet.mixGroupFX, 5);
- }
-}