diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/StabMA.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/StabMA.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/StabMA.cs | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/Thronefall_1_0/GameCode/StabMA.cs b/Thronefall_1_0/GameCode/StabMA.cs deleted file mode 100644 index fe34737..0000000 --- a/Thronefall_1_0/GameCode/StabMA.cs +++ /dev/null @@ -1,71 +0,0 @@ -using UnityEngine; - -public class StabMA : ManualAttack -{ - public float maximumCooldownTime = 15f; - - public float minimumCooldownPercentage = 0.2f; - - private int targetsStabbed; - - private AudioSet.ClipArray caSuccessfulHit; - - private AudioSet.ClipArray caFailedHit; - - public int TargetsStabeed => targetsStabbed; - - public override void Start() - { - base.Start(); - caSuccessfulHit = audioSet.PlayerBowStab; - caFailedHit = audioSet.PlayerBowStabMiss; - } - - public override void Attack() - { - TaggedObject taggedObject = FindAttackTarget(_choosePreferredTargetIfPossible: true); - Hp hp = null; - if ((bool)taggedObject) - { - hp = taggedObject.Hp; - cooldownTime = maximumCooldownTime * (minimumCooldownPercentage + hp.HpPercentage * (1f - minimumCooldownPercentage)); - cooldown = cooldownTime; - } - float num = 0f; - if ((bool)hp) - { - num = hp.HpValue; - } - weapon.Attack(base.transform.position + spawnAttackHeight * Vector3.up, hp, transformForAttackDirection.forward, myTaggedObj, base.AttackDamageMultiplyer); - if ((bool)hp) - { - if (num > hp.HpValue) - { - StabSuccessful(); - } - else - { - StabMissed(); - } - } - else if (num > 0f) - { - StabSuccessful(); - } - else - { - StabMissed(); - } - } - - private void StabSuccessful() - { - audioManager.PlaySoundAsOneShot(caSuccessfulHit, 1f, Random.Range(0.9f, 1.1f), audioSet.mixGroupFX, 5); - targetsStabbed++; - } - - private void StabMissed() - { - audioManager.PlaySoundAsOneShot(caFailedHit, 1f, Random.Range(0.9f, 1.1f), audioSet.mixGroupFX, 5); - } -} |
