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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/TimesensitiveLight.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/TimesensitiveLight.cs')
-rw-r--r--Thronefall_1_0/GameCode/TimesensitiveLight.cs68
1 files changed, 0 insertions, 68 deletions
diff --git a/Thronefall_1_0/GameCode/TimesensitiveLight.cs b/Thronefall_1_0/GameCode/TimesensitiveLight.cs
deleted file mode 100644
index 158fa2b..0000000
--- a/Thronefall_1_0/GameCode/TimesensitiveLight.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using System.Collections;
-using UnityEngine;
-
-[RequireComponent(typeof(Light))]
-public class TimesensitiveLight : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public float dayIntensity = 1f;
-
- public float nightIntensity;
-
- public float blendTime = 3f;
-
- private Light target;
-
- public void OnDawn_AfterSunrise()
- {
- }
-
- public void OnDawn_BeforeSunrise()
- {
- StopAllCoroutines();
- StartCoroutine(BlendToDay(blendTime));
- }
-
- public void OnDusk()
- {
- StopAllCoroutines();
- StartCoroutine(BlendToNight(blendTime));
- }
-
- private void Start()
- {
- target = GetComponent<Light>();
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- if (DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day)
- {
- StartCoroutine(BlendToDay(0f));
- }
- else
- {
- StartCoroutine(BlendToNight(0f));
- }
- }
-
- private IEnumerator BlendToNight(float duration)
- {
- float timer = 0f;
- while (timer <= duration)
- {
- timer += Time.deltaTime;
- target.intensity = Mathf.Lerp(dayIntensity, nightIntensity, Mathf.InverseLerp(0f, duration, timer));
- yield return null;
- }
- target.intensity = nightIntensity;
- }
-
- private IEnumerator BlendToDay(float duration)
- {
- float timer = 0f;
- while (timer <= duration)
- {
- timer += Time.deltaTime;
- target.intensity = Mathf.Lerp(nightIntensity, dayIntensity, Mathf.InverseLerp(0f, duration, timer));
- yield return null;
- }
- target.intensity = dayIntensity;
- }
-}