diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:01 +0800 |
| commit | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch) | |
| tree | a6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/UnitySerializedDictionary.cs | |
| parent | 48b64e573a1709dc923cb9162b55be0246b3ff63 (diff) | |
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/UnitySerializedDictionary.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/UnitySerializedDictionary.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs b/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs new file mode 100644 index 0000000..3fc1906 --- /dev/null +++ b/Thronefall_1_0/GameCode/UnitySerializedDictionary.cs @@ -0,0 +1,35 @@ +using System.Collections.Generic; +using UnityEngine; + +public abstract class UnitySerializedDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver +{ + [SerializeField] + [HideInInspector] + private List<TKey> keyData = new List<TKey>(); + + [SerializeField] + [HideInInspector] + private List<TValue> valueData = new List<TValue>(); + + void ISerializationCallbackReceiver.OnAfterDeserialize() + { + Clear(); + for (int i = 0; i < keyData.Count && i < valueData.Count; i++) + { + base[keyData[i]] = valueData[i]; + } + } + + void ISerializationCallbackReceiver.OnBeforeSerialize() + { + keyData.Clear(); + valueData.Clear(); + using Enumerator enumerator = GetEnumerator(); + while (enumerator.MoveNext()) + { + KeyValuePair<TKey, TValue> current = enumerator.Current; + keyData.Add(current.Key); + valueData.Add(current.Value); + } + } +} |
