diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:46:27 +0800 |
| commit | 8b1fc7063b387542803c6bc214ccf8acb32870bd (patch) | |
| tree | d310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs | |
| parent | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff) | |
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs')
| -rw-r--r-- | Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs b/Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs deleted file mode 100644 index 11e7682..0000000 --- a/Thronefall_1_0/GameCode/UpgradeBuildersGuild.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -public class UpgradeBuildersGuild : MonoBehaviour, DayNightCycle.IDaytimeSensitive -{ - private List<TagManager.ETag> mustHaveTags = new List<TagManager.ETag>(); - - private List<TagManager.ETag> mayNotHaveTags = new List<TagManager.ETag>(); - - private List<TaggedObject> allHousesTaggedObjs = new List<TaggedObject>(); - - private List<TaggedObject> allHousesTaggedObjsSorted = new List<TaggedObject>(); - - private void OnEnable() - { - mustHaveTags.Add(TagManager.ETag.House); - DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this); - } - - public void OnDusk() - { - } - - public void OnDawn_BeforeSunrise() - { - } - - public void OnDawn_AfterSunrise() - { - StartCoroutine(AfterSunriseDelayed()); - } - - public IEnumerator AfterSunriseDelayed() - { - yield return null; - yield return null; - TagManager.instance.FindAllTaggedObjectsWithTags(allHousesTaggedObjs, mustHaveTags, mayNotHaveTags); - allHousesTaggedObjsSorted = allHousesTaggedObjs.OrderBy((TaggedObject o) => (o.transform.position - base.transform.position).magnitude).ToList(); - for (int i = 0; i < allHousesTaggedObjsSorted.Count; i++) - { - BuildSlot componentInParent = allHousesTaggedObjs[i].GetComponentInParent<BuildSlot>(); - if (componentInParent.Level == 1) - { - componentInParent.TryToBuildOrUpgradeAndPay(null, _presentChoice: false); - break; - } - } - } -} |
