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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/UpgradePlayerHp.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/UpgradePlayerHp.cs')
-rw-r--r--Thronefall_1_0/GameCode/UpgradePlayerHp.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/UpgradePlayerHp.cs b/Thronefall_1_0/GameCode/UpgradePlayerHp.cs
new file mode 100644
index 0000000..84495d7
--- /dev/null
+++ b/Thronefall_1_0/GameCode/UpgradePlayerHp.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+
+public class UpgradePlayerHp : MonoBehaviour
+{
+ public float healthMultiplyer;
+
+ private void OnEnable()
+ {
+ PlayerMovement[] registeredPlayers = PlayerManager.Instance.RegisteredPlayers;
+ for (int i = 0; i < registeredPlayers.Length; i++)
+ {
+ Hp component = registeredPlayers[i].GetComponent<Hp>();
+ component.maxHp *= healthMultiplyer;
+ component.Heal(float.MaxValue);
+ }
+ }
+}