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authorchai <215380520@qq.com>2024-05-19 16:46:27 +0800
committerchai <215380520@qq.com>2024-05-19 16:46:27 +0800
commit8b1fc7063b387542803c6bc214ccf8acb32870bd (patch)
treed310eb99872c8215f1c1f67731ec21f0915cd778 /Thronefall_1_0/GameCode/WaveDescriptionUI.cs
parent8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (diff)
* rename
Diffstat (limited to 'Thronefall_1_0/GameCode/WaveDescriptionUI.cs')
-rw-r--r--Thronefall_1_0/GameCode/WaveDescriptionUI.cs26
1 files changed, 0 insertions, 26 deletions
diff --git a/Thronefall_1_0/GameCode/WaveDescriptionUI.cs b/Thronefall_1_0/GameCode/WaveDescriptionUI.cs
deleted file mode 100644
index ef1feb5..0000000
--- a/Thronefall_1_0/GameCode/WaveDescriptionUI.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using UnityEngine;
-
-public class WaveDescriptionUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive
-{
- public GameObject waveDescriptionPanel;
-
- private void Start()
- {
- DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
- waveDescriptionPanel.SetActive(DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day);
- }
-
- public void OnDawn_AfterSunrise()
- {
- waveDescriptionPanel.SetActive(value: true);
- }
-
- public void OnDusk()
- {
- waveDescriptionPanel.SetActive(value: false);
- }
-
- public void OnDawn_BeforeSunrise()
- {
- }
-}