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authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/WaveDescriptionUI.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/WaveDescriptionUI.cs')
-rw-r--r--Thronefall_1_0/GameCode/WaveDescriptionUI.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/WaveDescriptionUI.cs b/Thronefall_1_0/GameCode/WaveDescriptionUI.cs
new file mode 100644
index 0000000..ef1feb5
--- /dev/null
+++ b/Thronefall_1_0/GameCode/WaveDescriptionUI.cs
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+using UnityEngine;
+
+public class WaveDescriptionUI : MonoBehaviour, DayNightCycle.IDaytimeSensitive
+{
+ public GameObject waveDescriptionPanel;
+
+ private void Start()
+ {
+ DayNightCycle.Instance.RegisterDaytimeSensitiveObject(this);
+ waveDescriptionPanel.SetActive(DayNightCycle.Instance.CurrentTimestate == DayNightCycle.Timestate.Day);
+ }
+
+ public void OnDawn_AfterSunrise()
+ {
+ waveDescriptionPanel.SetActive(value: true);
+ }
+
+ public void OnDusk()
+ {
+ waveDescriptionPanel.SetActive(value: false);
+ }
+
+ public void OnDawn_BeforeSunrise()
+ {
+ }
+}