summaryrefslogtreecommitdiff
path: root/Thronefall_1_0/GameCode/WeaponEquipper.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-19 16:05:01 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:01 +0800
commitc5f145786f4c6d2fe4bea831dfc16e52228920a5 (patch)
treea6ead7ea8266c767d58ed0f816dcd7a1dd75bd65 /Thronefall_1_0/GameCode/WeaponEquipper.cs
parent48b64e573a1709dc923cb9162b55be0246b3ff63 (diff)
* move
Diffstat (limited to 'Thronefall_1_0/GameCode/WeaponEquipper.cs')
-rw-r--r--Thronefall_1_0/GameCode/WeaponEquipper.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Thronefall_1_0/GameCode/WeaponEquipper.cs b/Thronefall_1_0/GameCode/WeaponEquipper.cs
new file mode 100644
index 0000000..d1aac04
--- /dev/null
+++ b/Thronefall_1_0/GameCode/WeaponEquipper.cs
@@ -0,0 +1,29 @@
+using UnityEngine;
+
+public class WeaponEquipper : MonoBehaviour
+{
+ public Equippable requiredWeapon;
+
+ public ManualAttack activeWeapon;
+
+ public ManualAttack passiveWeapon;
+
+ public GameObject visuals;
+
+ public PlayerAttackTargetFacer facer;
+
+ private void Start()
+ {
+ if (!PerkManager.IsEquipped(requiredWeapon))
+ {
+ Object.Destroy(base.gameObject);
+ return;
+ }
+ GetComponentInParent<PlayerInteraction>().EquipWeapon(activeWeapon);
+ GetComponentInParent<PlayerUpgradeManager>();
+ GetComponentInParent<PlayerAttack>().AssignManualAttack(activeWeapon);
+ base.gameObject.AddComponent<PlayerWeaponVisuals>().Init(visuals, passiveWeapon);
+ facer.AssignAttack(passiveWeapon);
+ Object.Destroy(this);
+ }
+}