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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs')
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs87
1 files changed, 0 insertions, 87 deletions
diff --git a/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs b/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs
deleted file mode 100644
index 6b23589..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_Assigner.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace Rewired.Demos;
-
-[AddComponentMenu("")]
-public class PressStartToJoinExample_Assigner : MonoBehaviour
-{
- private class PlayerMap
- {
- public int rewiredPlayerId;
-
- public int gamePlayerId;
-
- public PlayerMap(int rewiredPlayerId, int gamePlayerId)
- {
- this.rewiredPlayerId = rewiredPlayerId;
- this.gamePlayerId = gamePlayerId;
- }
- }
-
- private static PressStartToJoinExample_Assigner instance;
-
- public int maxPlayers = 4;
-
- private List<PlayerMap> playerMap;
-
- private int gamePlayerIdCounter;
-
- public static Player GetRewiredPlayer(int gamePlayerId)
- {
- if (!ReInput.isReady)
- {
- return null;
- }
- if (instance == null)
- {
- Debug.LogError("Not initialized. Do you have a PressStartToJoinPlayerSelector in your scehe?");
- return null;
- }
- for (int i = 0; i < instance.playerMap.Count; i++)
- {
- if (instance.playerMap[i].gamePlayerId == gamePlayerId)
- {
- return ReInput.players.GetPlayer(instance.playerMap[i].rewiredPlayerId);
- }
- }
- return null;
- }
-
- private void Awake()
- {
- playerMap = new List<PlayerMap>();
- instance = this;
- }
-
- private void Update()
- {
- for (int i = 0; i < ReInput.players.playerCount; i++)
- {
- if (ReInput.players.GetPlayer(i).GetButtonDown("JoinGame"))
- {
- AssignNextPlayer(i);
- }
- }
- }
-
- private void AssignNextPlayer(int rewiredPlayerId)
- {
- if (playerMap.Count >= maxPlayers)
- {
- Debug.LogError("Max player limit already reached!");
- return;
- }
- int nextGamePlayerId = GetNextGamePlayerId();
- playerMap.Add(new PlayerMap(rewiredPlayerId, nextGamePlayerId));
- Player player = ReInput.players.GetPlayer(rewiredPlayerId);
- player.controllers.maps.SetMapsEnabled(state: false, "Assignment");
- player.controllers.maps.SetMapsEnabled(state: true, "Default");
- Debug.Log("Added Rewired Player id " + rewiredPlayerId + " to game player " + nextGamePlayerId);
- }
-
- private int GetNextGamePlayerId()
- {
- return gamePlayerIdCounter++;
- }
-}