diff options
| author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
| commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
| tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs | |
| parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) | |
Diffstat (limited to 'Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs')
| -rw-r--r-- | Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs b/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs deleted file mode 100644 index 04ee6c4..0000000 --- a/Thronefall_1_0/Rewired/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs +++ /dev/null @@ -1,57 +0,0 @@ -using UnityEngine; - -namespace Rewired.Demos; - -[AddComponentMenu("")] -[RequireComponent(typeof(CharacterController))] -public class PressStartToJoinExample_GamePlayer : MonoBehaviour -{ - public int gamePlayerId; - - public float moveSpeed = 3f; - - public float bulletSpeed = 15f; - - public GameObject bulletPrefab; - - private CharacterController cc; - - private Vector3 moveVector; - - private bool fire; - - private Player player => PressStartToJoinExample_Assigner.GetRewiredPlayer(gamePlayerId); - - private void OnEnable() - { - cc = GetComponent<CharacterController>(); - } - - private void Update() - { - if (ReInput.isReady && player != null) - { - GetInput(); - ProcessInput(); - } - } - - private void GetInput() - { - moveVector.x = player.GetAxis("Move Horizontal"); - moveVector.y = player.GetAxis("Move Vertical"); - fire = player.GetButtonDown("Fire"); - } - - private void ProcessInput() - { - if (moveVector.x != 0f || moveVector.y != 0f) - { - cc.Move(moveVector * moveSpeed * Time.deltaTime); - } - if (fire) - { - Object.Instantiate(bulletPrefab, base.transform.position + base.transform.right, base.transform.rotation).GetComponent<Rigidbody>().AddForce(base.transform.right * bulletSpeed, ForceMode.VelocityChange); - } - } -} |
