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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_1_0/Rewired/Rewired.Integration.UnityUI
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_1_0/Rewired/Rewired.Integration.UnityUI')
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs41
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs7
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs49
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs781
-rw-r--r--Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs1415
5 files changed, 0 insertions, 2293 deletions
diff --git a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs b/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs
deleted file mode 100644
index 0c95915..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PlayerPointerEventData.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Text;
-using Rewired.UI;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-public class PlayerPointerEventData : PointerEventData
-{
- public int playerId { get; set; }
-
- public int inputSourceIndex { get; set; }
-
- public IMouseInputSource mouseSource { get; set; }
-
- public ITouchInputSource touchSource { get; set; }
-
- public PointerEventType sourceType { get; set; }
-
- public int buttonIndex { get; set; }
-
- public PlayerPointerEventData(EventSystem eventSystem)
- : base(eventSystem)
- {
- playerId = -1;
- inputSourceIndex = -1;
- buttonIndex = -1;
- }
-
- public override string ToString()
- {
- StringBuilder stringBuilder = new StringBuilder();
- stringBuilder.AppendLine("<b>Player Id</b>: " + playerId);
- stringBuilder.AppendLine("<b>Mouse Source</b>: " + mouseSource);
- stringBuilder.AppendLine("<b>Input Source Index</b>: " + inputSourceIndex);
- stringBuilder.AppendLine("<b>Touch Source/b>: " + touchSource);
- stringBuilder.AppendLine("<b>Source Type</b>: " + sourceType);
- stringBuilder.AppendLine("<b>Button Index</b>: " + buttonIndex);
- stringBuilder.Append(base.ToString());
- return stringBuilder.ToString();
- }
-}
diff --git a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs b/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs
deleted file mode 100644
index ce70ee8..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/PointerEventType.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace Rewired.Integration.UnityUI;
-
-public enum PointerEventType
-{
- Mouse,
- Touch
-}
diff --git a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
deleted file mode 100644
index c46b002..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredEventSystem.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-[AddComponentMenu("Rewired/Rewired Event System")]
-public class RewiredEventSystem : EventSystem
-{
- [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
- [SerializeField]
- private bool _alwaysUpdate;
-
- public bool alwaysUpdate
- {
- get
- {
- return _alwaysUpdate;
- }
- set
- {
- _alwaysUpdate = value;
- }
- }
-
- protected override void Update()
- {
- if (alwaysUpdate)
- {
- EventSystem eventSystem = EventSystem.current;
- if (eventSystem != this)
- {
- EventSystem.current = this;
- }
- try
- {
- base.Update();
- return;
- }
- finally
- {
- if (eventSystem != this)
- {
- EventSystem.current = eventSystem;
- }
- }
- }
- base.Update();
- }
-}
diff --git a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs b/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
deleted file mode 100644
index 27d419b..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredPointerInputModule.cs
+++ /dev/null
@@ -1,781 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using Rewired.UI;
-using Rewired.Utils;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-public abstract class RewiredPointerInputModule : BaseInputModule
-{
- protected class MouseState
- {
- private List<ButtonState> m_TrackedButtons = new List<ButtonState>();
-
- public bool AnyPressesThisFrame()
- {
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].eventData.PressedThisFrame())
- {
- return true;
- }
- }
- return false;
- }
-
- public bool AnyReleasesThisFrame()
- {
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].eventData.ReleasedThisFrame())
- {
- return true;
- }
- }
- return false;
- }
-
- public ButtonState GetButtonState(int button)
- {
- ButtonState buttonState = null;
- for (int i = 0; i < m_TrackedButtons.Count; i++)
- {
- if (m_TrackedButtons[i].button == button)
- {
- buttonState = m_TrackedButtons[i];
- break;
- }
- }
- if (buttonState == null)
- {
- buttonState = new ButtonState
- {
- button = button,
- eventData = new MouseButtonEventData()
- };
- m_TrackedButtons.Add(buttonState);
- }
- return buttonState;
- }
-
- public void SetButtonState(int button, PointerEventData.FramePressState stateForMouseButton, PlayerPointerEventData data)
- {
- ButtonState buttonState = GetButtonState(button);
- buttonState.eventData.buttonState = stateForMouseButton;
- buttonState.eventData.buttonData = data;
- }
- }
-
- public class MouseButtonEventData
- {
- public PointerEventData.FramePressState buttonState;
-
- public PlayerPointerEventData buttonData;
-
- public bool PressedThisFrame()
- {
- if (buttonState != 0)
- {
- return buttonState == PointerEventData.FramePressState.PressedAndReleased;
- }
- return true;
- }
-
- public bool ReleasedThisFrame()
- {
- if (buttonState != PointerEventData.FramePressState.Released)
- {
- return buttonState == PointerEventData.FramePressState.PressedAndReleased;
- }
- return true;
- }
- }
-
- protected class ButtonState
- {
- private int m_Button;
-
- private MouseButtonEventData m_EventData;
-
- public MouseButtonEventData eventData
- {
- get
- {
- return m_EventData;
- }
- set
- {
- m_EventData = value;
- }
- }
-
- public int button
- {
- get
- {
- return m_Button;
- }
- set
- {
- m_Button = value;
- }
- }
- }
-
- private sealed class UnityInputSource : IMouseInputSource, ITouchInputSource
- {
- private Vector2 m_MousePosition;
-
- private Vector2 m_MousePositionPrev;
-
- private int m_LastUpdatedFrame = -1;
-
- int IMouseInputSource.playerId
- {
- get
- {
- TryUpdate();
- return 0;
- }
- }
-
- int ITouchInputSource.playerId
- {
- get
- {
- TryUpdate();
- return 0;
- }
- }
-
- bool IMouseInputSource.enabled
- {
- get
- {
- TryUpdate();
- return Input.mousePresent;
- }
- }
-
- bool IMouseInputSource.locked
- {
- get
- {
- TryUpdate();
- return Cursor.lockState == CursorLockMode.Locked;
- }
- }
-
- int IMouseInputSource.buttonCount
- {
- get
- {
- TryUpdate();
- return 3;
- }
- }
-
- Vector2 IMouseInputSource.screenPosition
- {
- get
- {
- TryUpdate();
- return Input.mousePosition;
- }
- }
-
- Vector2 IMouseInputSource.screenPositionDelta
- {
- get
- {
- TryUpdate();
- return m_MousePosition - m_MousePositionPrev;
- }
- }
-
- Vector2 IMouseInputSource.wheelDelta
- {
- get
- {
- TryUpdate();
- return Input.mouseScrollDelta;
- }
- }
-
- bool ITouchInputSource.touchSupported
- {
- get
- {
- TryUpdate();
- return Input.touchSupported;
- }
- }
-
- int ITouchInputSource.touchCount
- {
- get
- {
- TryUpdate();
- return Input.touchCount;
- }
- }
-
- bool IMouseInputSource.GetButtonDown(int button)
- {
- TryUpdate();
- return Input.GetMouseButtonDown(button);
- }
-
- bool IMouseInputSource.GetButtonUp(int button)
- {
- TryUpdate();
- return Input.GetMouseButtonUp(button);
- }
-
- bool IMouseInputSource.GetButton(int button)
- {
- TryUpdate();
- return Input.GetMouseButton(button);
- }
-
- Touch ITouchInputSource.GetTouch(int index)
- {
- TryUpdate();
- return Input.GetTouch(index);
- }
-
- private void TryUpdate()
- {
- if (Time.frameCount != m_LastUpdatedFrame)
- {
- m_LastUpdatedFrame = Time.frameCount;
- m_MousePositionPrev = m_MousePosition;
- m_MousePosition = Input.mousePosition;
- }
- }
- }
-
- public const int kMouseLeftId = -1;
-
- public const int kMouseRightId = -2;
-
- public const int kMouseMiddleId = -3;
-
- public const int kFakeTouchesId = -4;
-
- private const int customButtonsStartingId = -2147483520;
-
- private const int customButtonsMaxCount = 128;
-
- private const int customButtonsLastId = -2147483392;
-
- private readonly List<IMouseInputSource> m_MouseInputSourcesList = new List<IMouseInputSource>();
-
- private Dictionary<int, Dictionary<int, PlayerPointerEventData>[]> m_PlayerPointerData = new Dictionary<int, Dictionary<int, PlayerPointerEventData>[]>();
-
- private ITouchInputSource m_UserDefaultTouchInputSource;
-
- private UnityInputSource __m_DefaultInputSource;
-
- private readonly MouseState m_MouseState = new MouseState();
-
- private UnityInputSource defaultInputSource
- {
- get
- {
- if (__m_DefaultInputSource == null)
- {
- return __m_DefaultInputSource = new UnityInputSource();
- }
- return __m_DefaultInputSource;
- }
- }
-
- private IMouseInputSource defaultMouseInputSource => defaultInputSource;
-
- protected ITouchInputSource defaultTouchInputSource => defaultInputSource;
-
- protected virtual bool isMouseSupported
- {
- get
- {
- int count = m_MouseInputSourcesList.Count;
- if (count == 0)
- {
- return defaultMouseInputSource.enabled;
- }
- for (int i = 0; i < count; i++)
- {
- if (m_MouseInputSourcesList[i].enabled)
- {
- return true;
- }
- }
- return false;
- }
- }
-
- protected bool IsDefaultMouse(IMouseInputSource mouse)
- {
- return defaultMouseInputSource == mouse;
- }
-
- public IMouseInputSource GetMouseInputSource(int playerId, int mouseIndex)
- {
- if (mouseIndex < 0)
- {
- throw new ArgumentOutOfRangeException("mouseIndex");
- }
- if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
- {
- return defaultMouseInputSource;
- }
- int count = m_MouseInputSourcesList.Count;
- int num = 0;
- for (int i = 0; i < count; i++)
- {
- IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
- if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
- {
- if (mouseIndex == num)
- {
- return mouseInputSource;
- }
- num++;
- }
- }
- return null;
- }
-
- public void RemoveMouseInputSource(IMouseInputSource source)
- {
- if (source == null)
- {
- throw new ArgumentNullException("source");
- }
- m_MouseInputSourcesList.Remove(source);
- }
-
- public void AddMouseInputSource(IMouseInputSource source)
- {
- if (UnityTools.IsNullOrDestroyed(source))
- {
- throw new ArgumentNullException("source");
- }
- m_MouseInputSourcesList.Add(source);
- }
-
- public int GetMouseInputSourceCount(int playerId)
- {
- if (m_MouseInputSourcesList.Count == 0 && IsDefaultPlayer(playerId))
- {
- return 1;
- }
- int count = m_MouseInputSourcesList.Count;
- int num = 0;
- for (int i = 0; i < count; i++)
- {
- IMouseInputSource mouseInputSource = m_MouseInputSourcesList[i];
- if (!UnityTools.IsNullOrDestroyed(mouseInputSource) && mouseInputSource.playerId == playerId)
- {
- num++;
- }
- }
- return num;
- }
-
- public ITouchInputSource GetTouchInputSource(int playerId, int sourceIndex)
- {
- if (!UnityTools.IsNullOrDestroyed(m_UserDefaultTouchInputSource))
- {
- return m_UserDefaultTouchInputSource;
- }
- return defaultTouchInputSource;
- }
-
- public void RemoveTouchInputSource(ITouchInputSource source)
- {
- if (source == null)
- {
- throw new ArgumentNullException("source");
- }
- if (m_UserDefaultTouchInputSource == source)
- {
- m_UserDefaultTouchInputSource = null;
- }
- }
-
- public void AddTouchInputSource(ITouchInputSource source)
- {
- if (UnityTools.IsNullOrDestroyed(source))
- {
- throw new ArgumentNullException("source");
- }
- m_UserDefaultTouchInputSource = source;
- }
-
- public int GetTouchInputSourceCount(int playerId)
- {
- if (!IsDefaultPlayer(playerId))
- {
- return 0;
- }
- return 1;
- }
-
- protected void ClearMouseInputSources()
- {
- m_MouseInputSourcesList.Clear();
- }
-
- protected abstract bool IsDefaultPlayer(int playerId);
-
- protected bool GetPointerData(int playerId, int pointerIndex, int pointerTypeId, out PlayerPointerEventData data, bool create, PointerEventType pointerEventType)
- {
- if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
- {
- value = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
- for (int i = 0; i < value.Length; i++)
- {
- value[i] = new Dictionary<int, PlayerPointerEventData>();
- }
- m_PlayerPointerData.Add(playerId, value);
- }
- if (pointerIndex >= value.Length)
- {
- Dictionary<int, PlayerPointerEventData>[] array = new Dictionary<int, PlayerPointerEventData>[pointerIndex + 1];
- for (int j = 0; j < value.Length; j++)
- {
- array[j] = value[j];
- }
- array[pointerIndex] = new Dictionary<int, PlayerPointerEventData>();
- value = array;
- m_PlayerPointerData[playerId] = value;
- }
- Dictionary<int, PlayerPointerEventData> dictionary = value[pointerIndex];
- if (!dictionary.TryGetValue(pointerTypeId, out data))
- {
- if (!create)
- {
- return false;
- }
- data = CreatePointerEventData(playerId, pointerIndex, pointerTypeId, pointerEventType);
- dictionary.Add(pointerTypeId, data);
- return true;
- }
- data.mouseSource = ((pointerEventType == PointerEventType.Mouse) ? GetMouseInputSource(playerId, pointerIndex) : null);
- data.touchSource = ((pointerEventType == PointerEventType.Touch) ? GetTouchInputSource(playerId, pointerIndex) : null);
- return false;
- }
-
- private PlayerPointerEventData CreatePointerEventData(int playerId, int pointerIndex, int pointerTypeId, PointerEventType pointerEventType)
- {
- PlayerPointerEventData playerPointerEventData = new PlayerPointerEventData(base.eventSystem)
- {
- playerId = playerId,
- inputSourceIndex = pointerIndex,
- pointerId = pointerTypeId,
- sourceType = pointerEventType
- };
- switch (pointerEventType)
- {
- case PointerEventType.Mouse:
- playerPointerEventData.mouseSource = GetMouseInputSource(playerId, pointerIndex);
- break;
- case PointerEventType.Touch:
- playerPointerEventData.touchSource = GetTouchInputSource(playerId, pointerIndex);
- break;
- }
- if (pointerTypeId == -1)
- {
- playerPointerEventData.buttonIndex = 0;
- }
- else if (pointerTypeId == -2)
- {
- playerPointerEventData.buttonIndex = 1;
- }
- else if (pointerTypeId == -3)
- {
- playerPointerEventData.buttonIndex = 2;
- }
- else if (pointerTypeId >= -2147483520 && pointerTypeId <= -2147483392)
- {
- playerPointerEventData.buttonIndex = pointerTypeId - -2147483520;
- }
- return playerPointerEventData;
- }
-
- protected void RemovePointerData(PlayerPointerEventData data)
- {
- if (m_PlayerPointerData.TryGetValue(data.playerId, out var value) && (uint)data.inputSourceIndex < (uint)value.Length)
- {
- value[data.inputSourceIndex].Remove(data.pointerId);
- }
- }
-
- protected PlayerPointerEventData GetTouchPointerEventData(int playerId, int touchDeviceIndex, Touch input, out bool pressed, out bool released)
- {
- PlayerPointerEventData data;
- bool pointerData = GetPointerData(playerId, touchDeviceIndex, input.fingerId, out data, create: true, PointerEventType.Touch);
- data.Reset();
- pressed = pointerData || input.phase == TouchPhase.Began;
- released = input.phase == TouchPhase.Canceled || input.phase == TouchPhase.Ended;
- if (pointerData)
- {
- data.position = input.position;
- }
- if (pressed)
- {
- data.delta = Vector2.zero;
- }
- else
- {
- data.delta = input.position - data.position;
- }
- data.position = input.position;
- data.button = PointerEventData.InputButton.Left;
- base.eventSystem.RaycastAll(data, m_RaycastResultCache);
- RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
- data.pointerCurrentRaycast = pointerCurrentRaycast;
- m_RaycastResultCache.Clear();
- return data;
- }
-
- protected virtual MouseState GetMousePointerEventData(int playerId, int mouseIndex)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
- if (mouseInputSource == null)
- {
- return null;
- }
- PlayerPointerEventData data;
- bool pointerData = GetPointerData(playerId, mouseIndex, -1, out data, create: true, PointerEventType.Mouse);
- data.Reset();
- if (pointerData)
- {
- data.position = mouseInputSource.screenPosition;
- }
- Vector2 screenPosition = mouseInputSource.screenPosition;
- if (mouseInputSource.locked || !mouseInputSource.enabled)
- {
- data.position = new Vector2(-1f, -1f);
- data.delta = Vector2.zero;
- }
- else
- {
- data.delta = screenPosition - data.position;
- data.position = screenPosition;
- }
- data.scrollDelta = mouseInputSource.wheelDelta;
- data.button = PointerEventData.InputButton.Left;
- base.eventSystem.RaycastAll(data, m_RaycastResultCache);
- RaycastResult pointerCurrentRaycast = BaseInputModule.FindFirstRaycast(m_RaycastResultCache);
- data.pointerCurrentRaycast = pointerCurrentRaycast;
- m_RaycastResultCache.Clear();
- GetPointerData(playerId, mouseIndex, -2, out var data2, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data2);
- data2.button = PointerEventData.InputButton.Right;
- GetPointerData(playerId, mouseIndex, -3, out var data3, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data3);
- data3.button = PointerEventData.InputButton.Middle;
- for (int i = 3; i < mouseInputSource.buttonCount; i++)
- {
- GetPointerData(playerId, mouseIndex, -2147483520 + i, out var data4, create: true, PointerEventType.Mouse);
- CopyFromTo(data, data4);
- data4.button = (PointerEventData.InputButton)(-1);
- }
- m_MouseState.SetButtonState(0, StateForMouseButton(playerId, mouseIndex, 0), data);
- m_MouseState.SetButtonState(1, StateForMouseButton(playerId, mouseIndex, 1), data2);
- m_MouseState.SetButtonState(2, StateForMouseButton(playerId, mouseIndex, 2), data3);
- for (int j = 3; j < mouseInputSource.buttonCount; j++)
- {
- GetPointerData(playerId, mouseIndex, -2147483520 + j, out var data5, create: false, PointerEventType.Mouse);
- m_MouseState.SetButtonState(j, StateForMouseButton(playerId, mouseIndex, j), data5);
- }
- return m_MouseState;
- }
-
- protected PlayerPointerEventData GetLastPointerEventData(int playerId, int pointerIndex, int pointerTypeId, bool ignorePointerTypeId, PointerEventType pointerEventType)
- {
- if (!ignorePointerTypeId)
- {
- GetPointerData(playerId, pointerIndex, pointerTypeId, out var data, create: false, pointerEventType);
- return data;
- }
- if (!m_PlayerPointerData.TryGetValue(playerId, out var value))
- {
- return null;
- }
- if ((uint)pointerIndex >= (uint)value.Length)
- {
- return null;
- }
- using (Dictionary<int, PlayerPointerEventData>.Enumerator enumerator = value[pointerIndex].GetEnumerator())
- {
- if (enumerator.MoveNext())
- {
- return enumerator.Current.Value;
- }
- }
- return null;
- }
-
- private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold)
- {
- if (!useDragThreshold)
- {
- return true;
- }
- return (pressPos - currentPos).sqrMagnitude >= threshold * threshold;
- }
-
- protected virtual void ProcessMove(PlayerPointerEventData pointerEvent)
- {
- GameObject newEnterTarget;
- if (pointerEvent.sourceType == PointerEventType.Mouse)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
- newEnterTarget = ((mouseInputSource == null) ? null : ((!mouseInputSource.enabled || mouseInputSource.locked) ? null : pointerEvent.pointerCurrentRaycast.gameObject));
- }
- else
- {
- if (pointerEvent.sourceType != PointerEventType.Touch)
- {
- throw new NotImplementedException();
- }
- newEnterTarget = pointerEvent.pointerCurrentRaycast.gameObject;
- }
- HandlePointerExitAndEnter(pointerEvent, newEnterTarget);
- }
-
- protected virtual void ProcessDrag(PlayerPointerEventData pointerEvent)
- {
- if (!pointerEvent.IsPointerMoving() || pointerEvent.pointerDrag == null)
- {
- return;
- }
- if (pointerEvent.sourceType == PointerEventType.Mouse)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(pointerEvent.playerId, pointerEvent.inputSourceIndex);
- if (mouseInputSource == null || mouseInputSource.locked || !mouseInputSource.enabled)
- {
- return;
- }
- }
- if (!pointerEvent.dragging && ShouldStartDrag(pointerEvent.pressPosition, pointerEvent.position, base.eventSystem.pixelDragThreshold, pointerEvent.useDragThreshold))
- {
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler);
- pointerEvent.dragging = true;
- }
- if (pointerEvent.dragging)
- {
- if (pointerEvent.pointerPress != pointerEvent.pointerDrag)
- {
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- }
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler);
- }
- }
-
- public override bool IsPointerOverGameObject(int pointerTypeId)
- {
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- if (value[i].TryGetValue(pointerTypeId, out var value2) && value2.pointerEnter != null)
- {
- return true;
- }
- }
- }
- return false;
- }
-
- protected void ClearSelection()
- {
- BaseEventData baseEventData = GetBaseEventData();
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
- {
- HandlePointerExitAndEnter(item.Value, null);
- }
- value[i].Clear();
- }
- }
- base.eventSystem.SetSelectedGameObject(null, baseEventData);
- }
-
- public override string ToString()
- {
- StringBuilder stringBuilder = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType());
- stringBuilder.AppendLine();
- foreach (KeyValuePair<int, Dictionary<int, PlayerPointerEventData>[]> playerPointerDatum in m_PlayerPointerData)
- {
- stringBuilder.AppendLine("<B>Player Id:</b> " + playerPointerDatum.Key);
- Dictionary<int, PlayerPointerEventData>[] value = playerPointerDatum.Value;
- for (int i = 0; i < value.Length; i++)
- {
- stringBuilder.AppendLine("<B>Pointer Index:</b> " + i);
- foreach (KeyValuePair<int, PlayerPointerEventData> item in value[i])
- {
- stringBuilder.AppendLine("<B>Button Id:</b> " + item.Key);
- stringBuilder.AppendLine(item.Value.ToString());
- }
- }
- }
- return stringBuilder.ToString();
- }
-
- protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
- {
- if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject)
- {
- base.eventSystem.SetSelectedGameObject(null, pointerEvent);
- }
- }
-
- protected void CopyFromTo(PointerEventData from, PointerEventData to)
- {
- to.position = from.position;
- to.delta = from.delta;
- to.scrollDelta = from.scrollDelta;
- to.pointerCurrentRaycast = from.pointerCurrentRaycast;
- to.pointerEnter = from.pointerEnter;
- }
-
- protected PointerEventData.FramePressState StateForMouseButton(int playerId, int mouseIndex, int buttonId)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, mouseIndex);
- if (mouseInputSource == null)
- {
- return PointerEventData.FramePressState.NotChanged;
- }
- bool buttonDown = mouseInputSource.GetButtonDown(buttonId);
- bool buttonUp = mouseInputSource.GetButtonUp(buttonId);
- if (buttonDown && buttonUp)
- {
- return PointerEventData.FramePressState.PressedAndReleased;
- }
- if (buttonDown)
- {
- return PointerEventData.FramePressState.Pressed;
- }
- if (buttonUp)
- {
- return PointerEventData.FramePressState.Released;
- }
- return PointerEventData.FramePressState.NotChanged;
- }
-}
diff --git a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs b/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs
deleted file mode 100644
index 02245ab..0000000
--- a/Thronefall_1_0/Rewired/Rewired.Integration.UnityUI/RewiredStandaloneInputModule.cs
+++ /dev/null
@@ -1,1415 +0,0 @@
-using System;
-using System.Collections.Generic;
-using Rewired.Components;
-using Rewired.UI;
-using Rewired.Utils;
-using UnityEngine;
-using UnityEngine.EventSystems;
-using UnityEngine.Serialization;
-
-namespace Rewired.Integration.UnityUI;
-
-[AddComponentMenu("Rewired/Rewired Standalone Input Module")]
-public sealed class RewiredStandaloneInputModule : RewiredPointerInputModule
-{
- [Serializable]
- public class PlayerSetting
- {
- public int playerId;
-
- public List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
-
- public PlayerSetting()
- {
- }
-
- private PlayerSetting(PlayerSetting other)
- {
- if (other == null)
- {
- throw new ArgumentNullException("other");
- }
- playerId = other.playerId;
- playerMice = new List<Rewired.Components.PlayerMouse>();
- if (other.playerMice == null)
- {
- return;
- }
- foreach (Rewired.Components.PlayerMouse item in other.playerMice)
- {
- playerMice.Add(item);
- }
- }
-
- public PlayerSetting Clone()
- {
- return new PlayerSetting(this);
- }
- }
-
- private const string DEFAULT_ACTION_MOVE_HORIZONTAL = "UIHorizontal";
-
- private const string DEFAULT_ACTION_MOVE_VERTICAL = "UIVertical";
-
- private const string DEFAULT_ACTION_SUBMIT = "UISubmit";
-
- private const string DEFAULT_ACTION_CANCEL = "UICancel";
-
- [Tooltip("(Optional) Link the Rewired Input Manager here for easier access to Player ids, etc.")]
- [SerializeField]
- private InputManager_Base rewiredInputManager;
-
- [SerializeField]
- [Tooltip("Use all Rewired game Players to control the UI. This does not include the System Player. If enabled, this setting overrides individual Player Ids set in Rewired Player Ids.")]
- private bool useAllRewiredGamePlayers;
-
- [SerializeField]
- [Tooltip("Allow the Rewired System Player to control the UI.")]
- private bool useRewiredSystemPlayer;
-
- [SerializeField]
- [Tooltip("A list of Player Ids that are allowed to control the UI. If Use All Rewired Game Players = True, this list will be ignored.")]
- private int[] rewiredPlayerIds = new int[1];
-
- [SerializeField]
- [Tooltip("Allow only Players with Player.isPlaying = true to control the UI.")]
- private bool usePlayingPlayersOnly;
-
- [SerializeField]
- [Tooltip("Player Mice allowed to interact with the UI. Each Player that owns a Player Mouse must also be allowed to control the UI or the Player Mouse will not function.")]
- private List<Rewired.Components.PlayerMouse> playerMice = new List<Rewired.Components.PlayerMouse>();
-
- [SerializeField]
- [Tooltip("Makes an axis press always move only one UI selection. Enable if you do not want to allow scrolling through UI elements by holding an axis direction.")]
- private bool moveOneElementPerAxisPress;
-
- [SerializeField]
- [Tooltip("If enabled, Action Ids will be used to set the Actions. If disabled, string names will be used to set the Actions.")]
- private bool setActionsById;
-
- [SerializeField]
- [Tooltip("Id of the horizontal Action for movement (if axis events are used).")]
- private int horizontalActionId = -1;
-
- [SerializeField]
- [Tooltip("Id of the vertical Action for movement (if axis events are used).")]
- private int verticalActionId = -1;
-
- [SerializeField]
- [Tooltip("Id of the Action used to submit.")]
- private int submitActionId = -1;
-
- [SerializeField]
- [Tooltip("Id of the Action used to cancel.")]
- private int cancelActionId = -1;
-
- [SerializeField]
- [Tooltip("Name of the horizontal axis for movement (if axis events are used).")]
- private string m_HorizontalAxis = "UIHorizontal";
-
- [SerializeField]
- [Tooltip("Name of the vertical axis for movement (if axis events are used).")]
- private string m_VerticalAxis = "UIVertical";
-
- [SerializeField]
- [Tooltip("Name of the action used to submit.")]
- private string m_SubmitButton = "UISubmit";
-
- [SerializeField]
- [Tooltip("Name of the action used to cancel.")]
- private string m_CancelButton = "UICancel";
-
- [SerializeField]
- [Tooltip("Number of selection changes allowed per second when a movement button/axis is held in a direction.")]
- private float m_InputActionsPerSecond = 10f;
-
- [SerializeField]
- [Tooltip("Delay in seconds before vertical/horizontal movement starts repeating continouously when a movement direction is held.")]
- private float m_RepeatDelay;
-
- [SerializeField]
- [Tooltip("Allows the mouse to be used to select elements.")]
- private bool m_allowMouseInput = true;
-
- [SerializeField]
- [Tooltip("Allows the mouse to be used to select elements if the device also supports touch control.")]
- private bool m_allowMouseInputIfTouchSupported = true;
-
- [SerializeField]
- [Tooltip("Allows touch input to be used to select elements.")]
- private bool m_allowTouchInput = true;
-
- [SerializeField]
- [Tooltip("Deselects the current selection on mouse/touch click when the pointer is not over a selectable object.")]
- private bool m_deselectIfBackgroundClicked = true;
-
- [SerializeField]
- [Tooltip("Deselects the current selection on mouse/touch click before selecting the next object.")]
- private bool m_deselectBeforeSelecting = true;
-
- [SerializeField]
- [FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
- [Tooltip("Forces the module to always be active.")]
- private bool m_ForceModuleActive;
-
- [NonSerialized]
- private int[] playerIds;
-
- private bool recompiling;
-
- [NonSerialized]
- private bool isTouchSupported;
-
- [NonSerialized]
- private double m_PrevActionTime;
-
- [NonSerialized]
- private Vector2 m_LastMoveVector;
-
- [NonSerialized]
- private int m_ConsecutiveMoveCount;
-
- [NonSerialized]
- private bool m_HasFocus = true;
-
- public InputManager_Base RewiredInputManager
- {
- get
- {
- return rewiredInputManager;
- }
- set
- {
- rewiredInputManager = value;
- }
- }
-
- public bool UseAllRewiredGamePlayers
- {
- get
- {
- return useAllRewiredGamePlayers;
- }
- set
- {
- bool num = value != useAllRewiredGamePlayers;
- useAllRewiredGamePlayers = value;
- if (num)
- {
- SetupRewiredVars();
- }
- }
- }
-
- public bool UseRewiredSystemPlayer
- {
- get
- {
- return useRewiredSystemPlayer;
- }
- set
- {
- bool num = value != useRewiredSystemPlayer;
- useRewiredSystemPlayer = value;
- if (num)
- {
- SetupRewiredVars();
- }
- }
- }
-
- public int[] RewiredPlayerIds
- {
- get
- {
- return (int[])rewiredPlayerIds.Clone();
- }
- set
- {
- rewiredPlayerIds = ((value != null) ? ((int[])value.Clone()) : new int[0]);
- SetupRewiredVars();
- }
- }
-
- public bool UsePlayingPlayersOnly
- {
- get
- {
- return usePlayingPlayersOnly;
- }
- set
- {
- usePlayingPlayersOnly = value;
- }
- }
-
- public List<Rewired.Components.PlayerMouse> PlayerMice
- {
- get
- {
- return new List<Rewired.Components.PlayerMouse>(playerMice);
- }
- set
- {
- if (value == null)
- {
- playerMice = new List<Rewired.Components.PlayerMouse>();
- SetupRewiredVars();
- }
- else
- {
- playerMice = new List<Rewired.Components.PlayerMouse>(value);
- SetupRewiredVars();
- }
- }
- }
-
- public bool MoveOneElementPerAxisPress
- {
- get
- {
- return moveOneElementPerAxisPress;
- }
- set
- {
- moveOneElementPerAxisPress = value;
- }
- }
-
- public bool allowMouseInput
- {
- get
- {
- return m_allowMouseInput;
- }
- set
- {
- m_allowMouseInput = value;
- }
- }
-
- public bool allowMouseInputIfTouchSupported
- {
- get
- {
- return m_allowMouseInputIfTouchSupported;
- }
- set
- {
- m_allowMouseInputIfTouchSupported = value;
- }
- }
-
- public bool allowTouchInput
- {
- get
- {
- return m_allowTouchInput;
- }
- set
- {
- m_allowTouchInput = value;
- }
- }
-
- public bool deselectIfBackgroundClicked
- {
- get
- {
- return m_deselectIfBackgroundClicked;
- }
- set
- {
- m_deselectIfBackgroundClicked = value;
- }
- }
-
- private bool deselectBeforeSelecting
- {
- get
- {
- return m_deselectBeforeSelecting;
- }
- set
- {
- m_deselectBeforeSelecting = value;
- }
- }
-
- public bool SetActionsById
- {
- get
- {
- return setActionsById;
- }
- set
- {
- if (setActionsById != value)
- {
- setActionsById = value;
- SetupRewiredVars();
- }
- }
- }
-
- public int HorizontalActionId
- {
- get
- {
- return horizontalActionId;
- }
- set
- {
- if (value != horizontalActionId)
- {
- horizontalActionId = value;
- if (ReInput.isReady)
- {
- m_HorizontalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
- }
- }
- }
- }
-
- public int VerticalActionId
- {
- get
- {
- return verticalActionId;
- }
- set
- {
- if (value != verticalActionId)
- {
- verticalActionId = value;
- if (ReInput.isReady)
- {
- m_VerticalAxis = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
- }
- }
- }
- }
-
- public int SubmitActionId
- {
- get
- {
- return submitActionId;
- }
- set
- {
- if (value != submitActionId)
- {
- submitActionId = value;
- if (ReInput.isReady)
- {
- m_SubmitButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
- }
- }
- }
- }
-
- public int CancelActionId
- {
- get
- {
- return cancelActionId;
- }
- set
- {
- if (value != cancelActionId)
- {
- cancelActionId = value;
- if (ReInput.isReady)
- {
- m_CancelButton = ((ReInput.mapping.GetAction(value) != null) ? ReInput.mapping.GetAction(value).name : string.Empty);
- }
- }
- }
- }
-
- protected override bool isMouseSupported
- {
- get
- {
- if (!base.isMouseSupported)
- {
- return false;
- }
- if (!m_allowMouseInput)
- {
- return false;
- }
- if (!isTouchSupported)
- {
- return true;
- }
- return m_allowMouseInputIfTouchSupported;
- }
- }
-
- private bool isTouchAllowed => m_allowTouchInput;
-
- [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead")]
- public bool allowActivationOnMobileDevice
- {
- get
- {
- return m_ForceModuleActive;
- }
- set
- {
- m_ForceModuleActive = value;
- }
- }
-
- public bool forceModuleActive
- {
- get
- {
- return m_ForceModuleActive;
- }
- set
- {
- m_ForceModuleActive = value;
- }
- }
-
- public float inputActionsPerSecond
- {
- get
- {
- return m_InputActionsPerSecond;
- }
- set
- {
- m_InputActionsPerSecond = value;
- }
- }
-
- public float repeatDelay
- {
- get
- {
- return m_RepeatDelay;
- }
- set
- {
- m_RepeatDelay = value;
- }
- }
-
- public string horizontalAxis
- {
- get
- {
- return m_HorizontalAxis;
- }
- set
- {
- if (!(m_HorizontalAxis == value))
- {
- m_HorizontalAxis = value;
- if (ReInput.isReady)
- {
- horizontalActionId = ReInput.mapping.GetActionId(value);
- }
- }
- }
- }
-
- public string verticalAxis
- {
- get
- {
- return m_VerticalAxis;
- }
- set
- {
- if (!(m_VerticalAxis == value))
- {
- m_VerticalAxis = value;
- if (ReInput.isReady)
- {
- verticalActionId = ReInput.mapping.GetActionId(value);
- }
- }
- }
- }
-
- public string submitButton
- {
- get
- {
- return m_SubmitButton;
- }
- set
- {
- if (!(m_SubmitButton == value))
- {
- m_SubmitButton = value;
- if (ReInput.isReady)
- {
- submitActionId = ReInput.mapping.GetActionId(value);
- }
- }
- }
- }
-
- public string cancelButton
- {
- get
- {
- return m_CancelButton;
- }
- set
- {
- if (!(m_CancelButton == value))
- {
- m_CancelButton = value;
- if (ReInput.isReady)
- {
- cancelActionId = ReInput.mapping.GetActionId(value);
- }
- }
- }
- }
-
- private RewiredStandaloneInputModule()
- {
- }
-
- protected override void Awake()
- {
- base.Awake();
- isTouchSupported = base.defaultTouchInputSource.touchSupported;
- TouchInputModule component = GetComponent<TouchInputModule>();
- if (component != null)
- {
- component.enabled = false;
- }
- ReInput.InitializedEvent += OnRewiredInitialized;
- InitializeRewired();
- }
-
- public override void UpdateModule()
- {
- CheckEditorRecompile();
- if (!recompiling && ReInput.isReady && !m_HasFocus)
- {
- ShouldIgnoreEventsOnNoFocus();
- }
- }
-
- public override bool IsModuleSupported()
- {
- return true;
- }
-
- public override bool ShouldActivateModule()
- {
- if (!base.ShouldActivateModule())
- {
- return false;
- }
- if (recompiling)
- {
- return false;
- }
- if (!ReInput.isReady)
- {
- return false;
- }
- bool flag = m_ForceModuleActive;
- for (int i = 0; i < playerIds.Length; i++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[i]);
- if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
- {
- flag |= GetButtonDown(player, submitActionId);
- flag |= GetButtonDown(player, cancelActionId);
- if (moveOneElementPerAxisPress)
- {
- flag |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
- flag |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
- }
- else
- {
- flag |= !Mathf.Approximately(GetAxis(player, horizontalActionId), 0f);
- flag |= !Mathf.Approximately(GetAxis(player, verticalActionId), 0f);
- }
- }
- }
- if (isMouseSupported)
- {
- flag |= DidAnyMouseMove();
- flag |= GetMouseButtonDownOnAnyMouse(0);
- }
- if (isTouchAllowed)
- {
- for (int j = 0; j < base.defaultTouchInputSource.touchCount; j++)
- {
- Touch touch = base.defaultTouchInputSource.GetTouch(j);
- flag |= touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary;
- }
- }
- return flag;
- }
-
- public override void ActivateModule()
- {
- if (m_HasFocus || !ShouldIgnoreEventsOnNoFocus())
- {
- base.ActivateModule();
- GameObject gameObject = base.eventSystem.currentSelectedGameObject;
- if (gameObject == null)
- {
- gameObject = base.eventSystem.firstSelectedGameObject;
- }
- base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData());
- }
- }
-
- public override void DeactivateModule()
- {
- base.DeactivateModule();
- ClearSelection();
- }
-
- public override void Process()
- {
- if (!ReInput.isReady || (!m_HasFocus && ShouldIgnoreEventsOnNoFocus()) || !base.enabled || !base.gameObject.activeInHierarchy)
- {
- return;
- }
- bool flag = SendUpdateEventToSelectedObject();
- if (base.eventSystem.sendNavigationEvents)
- {
- if (!flag)
- {
- flag |= SendMoveEventToSelectedObject();
- }
- if (!flag)
- {
- SendSubmitEventToSelectedObject();
- }
- }
- if (!ProcessTouchEvents() && isMouseSupported)
- {
- ProcessMouseEvents();
- }
- }
-
- private bool ProcessTouchEvents()
- {
- if (!isTouchAllowed)
- {
- return false;
- }
- for (int i = 0; i < base.defaultTouchInputSource.touchCount; i++)
- {
- Touch touch = base.defaultTouchInputSource.GetTouch(i);
- if (touch.type != TouchType.Indirect)
- {
- bool pressed;
- bool released;
- PlayerPointerEventData touchPointerEventData = GetTouchPointerEventData(0, 0, touch, out pressed, out released);
- ProcessTouchPress(touchPointerEventData, pressed, released);
- if (!released)
- {
- ProcessMove(touchPointerEventData);
- ProcessDrag(touchPointerEventData);
- }
- else
- {
- RemovePointerData(touchPointerEventData);
- }
- }
- }
- return base.defaultTouchInputSource.touchCount > 0;
- }
-
- private void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)
- {
- GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject;
- if (pressed)
- {
- pointerEvent.eligibleForClick = true;
- pointerEvent.delta = Vector2.zero;
- pointerEvent.dragging = false;
- pointerEvent.useDragThreshold = true;
- pointerEvent.pressPosition = pointerEvent.position;
- pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
- HandleMouseTouchDeselectionOnSelectionChanged(gameObject, pointerEvent);
- if (pointerEvent.pointerEnter != gameObject)
- {
- HandlePointerExitAndEnter(pointerEvent, gameObject);
- pointerEvent.pointerEnter = gameObject;
- }
- GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler);
- if (gameObject2 == null)
- {
- gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- }
- double unscaledTime = ReInput.time.unscaledTime;
- if (gameObject2 == pointerEvent.lastPress)
- {
- if (unscaledTime - (double)pointerEvent.clickTime < 0.30000001192092896)
- {
- int clickCount = pointerEvent.clickCount + 1;
- pointerEvent.clickCount = clickCount;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.clickTime = (float)unscaledTime;
- }
- else
- {
- pointerEvent.clickCount = 1;
- }
- pointerEvent.pointerPress = gameObject2;
- pointerEvent.rawPointerPress = gameObject;
- pointerEvent.clickTime = (float)unscaledTime;
- pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
- if (pointerEvent.pointerDrag != null)
- {
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
- }
- }
- if (released)
- {
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
- GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick)
- {
- ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
- }
- else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler);
- }
- pointerEvent.eligibleForClick = false;
- pointerEvent.pointerPress = null;
- pointerEvent.rawPointerPress = null;
- if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
- {
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- }
- pointerEvent.dragging = false;
- pointerEvent.pointerDrag = null;
- if (pointerEvent.pointerDrag != null)
- {
- ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
- }
- pointerEvent.pointerDrag = null;
- ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler);
- pointerEvent.pointerEnter = null;
- }
- }
-
- private bool SendSubmitEventToSelectedObject()
- {
- if (base.eventSystem.currentSelectedGameObject == null)
- {
- return false;
- }
- if (recompiling)
- {
- return false;
- }
- BaseEventData baseEventData = GetBaseEventData();
- for (int i = 0; i < playerIds.Length; i++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[i]);
- if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
- {
- if (GetButtonDown(player, submitActionId))
- {
- ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler);
- break;
- }
- if (GetButtonDown(player, cancelActionId))
- {
- ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler);
- break;
- }
- }
- }
- return baseEventData.used;
- }
-
- private Vector2 GetRawMoveVector()
- {
- if (recompiling)
- {
- return Vector2.zero;
- }
- Vector2 zero = Vector2.zero;
- for (int i = 0; i < playerIds.Length; i++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[i]);
- if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
- {
- continue;
- }
- float num = GetAxis(player, horizontalActionId);
- float num2 = GetAxis(player, verticalActionId);
- if (Mathf.Approximately(num, 0f))
- {
- num = 0f;
- }
- if (Mathf.Approximately(num2, 0f))
- {
- num2 = 0f;
- }
- if (moveOneElementPerAxisPress)
- {
- if (GetButtonDown(player, horizontalActionId) && num > 0f)
- {
- zero.x += 1f;
- }
- if (GetNegativeButtonDown(player, horizontalActionId) && num < 0f)
- {
- zero.x -= 1f;
- }
- if (GetButtonDown(player, verticalActionId) && num2 > 0f)
- {
- zero.y += 1f;
- }
- if (GetNegativeButtonDown(player, verticalActionId) && num2 < 0f)
- {
- zero.y -= 1f;
- }
- }
- else
- {
- if (GetButton(player, horizontalActionId) && num > 0f)
- {
- zero.x += 1f;
- }
- if (GetNegativeButton(player, horizontalActionId) && num < 0f)
- {
- zero.x -= 1f;
- }
- if (GetButton(player, verticalActionId) && num2 > 0f)
- {
- zero.y += 1f;
- }
- if (GetNegativeButton(player, verticalActionId) && num2 < 0f)
- {
- zero.y -= 1f;
- }
- }
- }
- return zero;
- }
-
- private bool SendMoveEventToSelectedObject()
- {
- if (recompiling)
- {
- return false;
- }
- double unscaledTime = ReInput.time.unscaledTime;
- Vector2 rawMoveVector = GetRawMoveVector();
- if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f))
- {
- m_ConsecutiveMoveCount = 0;
- return false;
- }
- bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f;
- CheckButtonOrKeyMovement(out var downHorizontal, out var downVertical);
- AxisEventData axisEventData = null;
- bool flag2 = downHorizontal || downVertical;
- if (flag2)
- {
- axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
- MoveDirection moveDir = axisEventData.moveDir;
- flag2 = ((moveDir == MoveDirection.Up || moveDir == MoveDirection.Down) && downVertical) || ((moveDir == MoveDirection.Left || moveDir == MoveDirection.Right) && downHorizontal);
- }
- if (!flag2)
- {
- flag2 = ((!(m_RepeatDelay > 0f)) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : ((!flag || m_ConsecutiveMoveCount != 1) ? (unscaledTime > m_PrevActionTime + (double)(1f / m_InputActionsPerSecond)) : (unscaledTime > m_PrevActionTime + (double)m_RepeatDelay)));
- }
- if (!flag2)
- {
- return false;
- }
- if (axisEventData == null)
- {
- axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0f);
- }
- if (axisEventData.moveDir != MoveDirection.None)
- {
- ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler);
- if (!flag)
- {
- m_ConsecutiveMoveCount = 0;
- }
- if (m_ConsecutiveMoveCount == 0 || !(downHorizontal || downVertical))
- {
- m_ConsecutiveMoveCount++;
- }
- m_PrevActionTime = unscaledTime;
- m_LastMoveVector = rawMoveVector;
- }
- else
- {
- m_ConsecutiveMoveCount = 0;
- }
- return axisEventData.used;
- }
-
- private void CheckButtonOrKeyMovement(out bool downHorizontal, out bool downVertical)
- {
- downHorizontal = false;
- downVertical = false;
- for (int i = 0; i < playerIds.Length; i++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[i]);
- if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
- {
- downHorizontal |= GetButtonDown(player, horizontalActionId) || GetNegativeButtonDown(player, horizontalActionId);
- downVertical |= GetButtonDown(player, verticalActionId) || GetNegativeButtonDown(player, verticalActionId);
- }
- }
- }
-
- private void ProcessMouseEvents()
- {
- for (int i = 0; i < playerIds.Length; i++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[i]);
- if (player != null && (!usePlayingPlayersOnly || player.isPlaying))
- {
- int mouseInputSourceCount = GetMouseInputSourceCount(playerIds[i]);
- for (int j = 0; j < mouseInputSourceCount; j++)
- {
- ProcessMouseEvent(playerIds[i], j);
- }
- }
- }
- }
-
- private void ProcessMouseEvent(int playerId, int pointerIndex)
- {
- MouseState mousePointerEventData = GetMousePointerEventData(playerId, pointerIndex);
- if (mousePointerEventData == null)
- {
- return;
- }
- MouseButtonEventData eventData = mousePointerEventData.GetButtonState(0).eventData;
- ProcessMousePress(eventData);
- ProcessMove(eventData.buttonData);
- ProcessDrag(eventData.buttonData);
- ProcessMousePress(mousePointerEventData.GetButtonState(1).eventData);
- ProcessDrag(mousePointerEventData.GetButtonState(1).eventData.buttonData);
- ProcessMousePress(mousePointerEventData.GetButtonState(2).eventData);
- ProcessDrag(mousePointerEventData.GetButtonState(2).eventData.buttonData);
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, pointerIndex);
- if (mouseInputSource != null)
- {
- for (int i = 3; i < mouseInputSource.buttonCount; i++)
- {
- ProcessMousePress(mousePointerEventData.GetButtonState(i).eventData);
- ProcessDrag(mousePointerEventData.GetButtonState(i).eventData.buttonData);
- }
- if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f))
- {
- ExecuteEvents.ExecuteHierarchy(ExecuteEvents.GetEventHandler<IScrollHandler>(eventData.buttonData.pointerCurrentRaycast.gameObject), eventData.buttonData, ExecuteEvents.scrollHandler);
- }
- }
- }
-
- private bool SendUpdateEventToSelectedObject()
- {
- if (base.eventSystem.currentSelectedGameObject == null)
- {
- return false;
- }
- BaseEventData baseEventData = GetBaseEventData();
- ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler);
- return baseEventData.used;
- }
-
- private void ProcessMousePress(MouseButtonEventData data)
- {
- PlayerPointerEventData buttonData = data.buttonData;
- if (GetMouseInputSource(buttonData.playerId, buttonData.inputSourceIndex) == null)
- {
- return;
- }
- GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject;
- if (data.PressedThisFrame())
- {
- buttonData.eligibleForClick = true;
- buttonData.delta = Vector2.zero;
- buttonData.dragging = false;
- buttonData.useDragThreshold = true;
- buttonData.pressPosition = buttonData.position;
- buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast;
- HandleMouseTouchDeselectionOnSelectionChanged(gameObject, buttonData);
- GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler);
- if (gameObject2 == null)
- {
- gameObject2 = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- }
- double unscaledTime = ReInput.time.unscaledTime;
- if (gameObject2 == buttonData.lastPress)
- {
- if (unscaledTime - (double)buttonData.clickTime < 0.30000001192092896)
- {
- int clickCount = buttonData.clickCount + 1;
- buttonData.clickCount = clickCount;
- }
- else
- {
- buttonData.clickCount = 1;
- }
- buttonData.clickTime = (float)unscaledTime;
- }
- else
- {
- buttonData.clickCount = 1;
- }
- buttonData.pointerPress = gameObject2;
- buttonData.rawPointerPress = gameObject;
- buttonData.clickTime = (float)unscaledTime;
- buttonData.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(gameObject);
- if (buttonData.pointerDrag != null)
- {
- ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag);
- }
- }
- if (data.ReleasedThisFrame())
- {
- ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerUpHandler);
- GameObject eventHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(gameObject);
- if (buttonData.pointerPress == eventHandler && buttonData.eligibleForClick)
- {
- ExecuteEvents.Execute(buttonData.pointerPress, buttonData, ExecuteEvents.pointerClickHandler);
- }
- else if (buttonData.pointerDrag != null && buttonData.dragging)
- {
- ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.dropHandler);
- }
- buttonData.eligibleForClick = false;
- buttonData.pointerPress = null;
- buttonData.rawPointerPress = null;
- if (buttonData.pointerDrag != null && buttonData.dragging)
- {
- ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.endDragHandler);
- }
- buttonData.dragging = false;
- buttonData.pointerDrag = null;
- if (gameObject != buttonData.pointerEnter)
- {
- HandlePointerExitAndEnter(buttonData, null);
- HandlePointerExitAndEnter(buttonData, gameObject);
- }
- }
- }
-
- private void HandleMouseTouchDeselectionOnSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
- {
- if (m_deselectIfBackgroundClicked && m_deselectBeforeSelecting)
- {
- DeselectIfSelectionChanged(currentOverGo, pointerEvent);
- return;
- }
- GameObject eventHandler = ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo);
- if (m_deselectIfBackgroundClicked)
- {
- if (eventHandler != base.eventSystem.currentSelectedGameObject && eventHandler != null)
- {
- base.eventSystem.SetSelectedGameObject(null, pointerEvent);
- }
- }
- else if (m_deselectBeforeSelecting && eventHandler != null && eventHandler != base.eventSystem.currentSelectedGameObject)
- {
- base.eventSystem.SetSelectedGameObject(null, pointerEvent);
- }
- }
-
- private void OnApplicationFocus(bool hasFocus)
- {
- m_HasFocus = hasFocus;
- }
-
- private bool ShouldIgnoreEventsOnNoFocus()
- {
- if (!ReInput.isReady)
- {
- return true;
- }
- return ReInput.configuration.ignoreInputWhenAppNotInFocus;
- }
-
- protected override void OnDestroy()
- {
- base.OnDestroy();
- ReInput.InitializedEvent -= OnRewiredInitialized;
- ReInput.ShutDownEvent -= OnRewiredShutDown;
- ReInput.EditorRecompileEvent -= OnEditorRecompile;
- }
-
- protected override bool IsDefaultPlayer(int playerId)
- {
- if (playerIds == null)
- {
- return false;
- }
- if (!ReInput.isReady)
- {
- return false;
- }
- for (int i = 0; i < 3; i++)
- {
- for (int j = 0; j < playerIds.Length; j++)
- {
- Player player = ReInput.players.GetPlayer(playerIds[j]);
- if (player != null && (i >= 1 || !usePlayingPlayersOnly || player.isPlaying) && (i >= 2 || player.controllers.hasMouse))
- {
- return playerIds[j] == playerId;
- }
- }
- }
- return false;
- }
-
- private void InitializeRewired()
- {
- if (!ReInput.isReady)
- {
- Debug.LogError("Rewired is not initialized! Are you missing a Rewired Input Manager in your scene?");
- return;
- }
- ReInput.ShutDownEvent -= OnRewiredShutDown;
- ReInput.ShutDownEvent += OnRewiredShutDown;
- ReInput.EditorRecompileEvent -= OnEditorRecompile;
- ReInput.EditorRecompileEvent += OnEditorRecompile;
- SetupRewiredVars();
- }
-
- private void SetupRewiredVars()
- {
- if (!ReInput.isReady)
- {
- return;
- }
- SetUpRewiredActions();
- if (useAllRewiredGamePlayers)
- {
- IList<Player> list = (useRewiredSystemPlayer ? ReInput.players.AllPlayers : ReInput.players.Players);
- playerIds = new int[list.Count];
- for (int i = 0; i < list.Count; i++)
- {
- playerIds[i] = list[i].id;
- }
- }
- else
- {
- bool flag = false;
- List<int> list2 = new List<int>(rewiredPlayerIds.Length + 1);
- for (int j = 0; j < rewiredPlayerIds.Length; j++)
- {
- Player player = ReInput.players.GetPlayer(rewiredPlayerIds[j]);
- if (player != null && !list2.Contains(player.id))
- {
- list2.Add(player.id);
- if (player.id == 9999999)
- {
- flag = true;
- }
- }
- }
- if (useRewiredSystemPlayer && !flag)
- {
- list2.Insert(0, ReInput.players.GetSystemPlayer().id);
- }
- playerIds = list2.ToArray();
- }
- SetUpRewiredPlayerMice();
- }
-
- private void SetUpRewiredPlayerMice()
- {
- if (!ReInput.isReady)
- {
- return;
- }
- ClearMouseInputSources();
- for (int i = 0; i < playerMice.Count; i++)
- {
- Rewired.Components.PlayerMouse playerMouse = playerMice[i];
- if (!UnityTools.IsNullOrDestroyed(playerMouse))
- {
- AddMouseInputSource(playerMouse);
- }
- }
- }
-
- private void SetUpRewiredActions()
- {
- if (!ReInput.isReady)
- {
- return;
- }
- if (!setActionsById)
- {
- horizontalActionId = ReInput.mapping.GetActionId(m_HorizontalAxis);
- verticalActionId = ReInput.mapping.GetActionId(m_VerticalAxis);
- submitActionId = ReInput.mapping.GetActionId(m_SubmitButton);
- cancelActionId = ReInput.mapping.GetActionId(m_CancelButton);
- return;
- }
- InputAction action = ReInput.mapping.GetAction(horizontalActionId);
- m_HorizontalAxis = ((action != null) ? action.name : string.Empty);
- if (action == null)
- {
- horizontalActionId = -1;
- }
- action = ReInput.mapping.GetAction(verticalActionId);
- m_VerticalAxis = ((action != null) ? action.name : string.Empty);
- if (action == null)
- {
- verticalActionId = -1;
- }
- action = ReInput.mapping.GetAction(submitActionId);
- m_SubmitButton = ((action != null) ? action.name : string.Empty);
- if (action == null)
- {
- submitActionId = -1;
- }
- action = ReInput.mapping.GetAction(cancelActionId);
- m_CancelButton = ((action != null) ? action.name : string.Empty);
- if (action == null)
- {
- cancelActionId = -1;
- }
- }
-
- private bool GetButton(Player player, int actionId)
- {
- if (actionId < 0)
- {
- return false;
- }
- return player.GetButton(actionId);
- }
-
- private bool GetButtonDown(Player player, int actionId)
- {
- if (actionId < 0)
- {
- return false;
- }
- return player.GetButtonDown(actionId);
- }
-
- private bool GetNegativeButton(Player player, int actionId)
- {
- if (actionId < 0)
- {
- return false;
- }
- return player.GetNegativeButton(actionId);
- }
-
- private bool GetNegativeButtonDown(Player player, int actionId)
- {
- if (actionId < 0)
- {
- return false;
- }
- return player.GetNegativeButtonDown(actionId);
- }
-
- private float GetAxis(Player player, int actionId)
- {
- if (actionId < 0)
- {
- return 0f;
- }
- return player.GetAxis(actionId);
- }
-
- private void CheckEditorRecompile()
- {
- if (recompiling && ReInput.isReady)
- {
- recompiling = false;
- InitializeRewired();
- }
- }
-
- private void OnEditorRecompile()
- {
- recompiling = true;
- ClearRewiredVars();
- }
-
- private void ClearRewiredVars()
- {
- Array.Clear(playerIds, 0, playerIds.Length);
- ClearMouseInputSources();
- }
-
- private bool DidAnyMouseMove()
- {
- for (int i = 0; i < playerIds.Length; i++)
- {
- int playerId = playerIds[i];
- Player player = ReInput.players.GetPlayer(playerId);
- if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
- {
- continue;
- }
- int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
- for (int j = 0; j < mouseInputSourceCount; j++)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
- if (mouseInputSource != null && mouseInputSource.screenPositionDelta.sqrMagnitude > 0f)
- {
- return true;
- }
- }
- }
- return false;
- }
-
- private bool GetMouseButtonDownOnAnyMouse(int buttonIndex)
- {
- for (int i = 0; i < playerIds.Length; i++)
- {
- int playerId = playerIds[i];
- Player player = ReInput.players.GetPlayer(playerId);
- if (player == null || (usePlayingPlayersOnly && !player.isPlaying))
- {
- continue;
- }
- int mouseInputSourceCount = GetMouseInputSourceCount(playerId);
- for (int j = 0; j < mouseInputSourceCount; j++)
- {
- IMouseInputSource mouseInputSource = GetMouseInputSource(playerId, j);
- if (mouseInputSource != null && mouseInputSource.GetButtonDown(buttonIndex))
- {
- return true;
- }
- }
- }
- return false;
- }
-
- private void OnRewiredInitialized()
- {
- InitializeRewired();
- }
-
- private void OnRewiredShutDown()
- {
- ClearRewiredVars();
- }
-}