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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/FlatKit/FogSettings.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/FlatKit/FogSettings.cs')
-rw-r--r--Thronefall_1_57/Decompile/FlatKit/FogSettings.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs b/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs
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+++ b/Thronefall_1_57/Decompile/FlatKit/FogSettings.cs
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+using UnityEngine;
+using UnityEngine.Rendering.Universal;
+
+namespace FlatKit;
+
+[CreateAssetMenu(fileName = "FogSettings", menuName = "FlatKit/Fog Settings")]
+public class FogSettings : ScriptableObject
+{
+ [Header("Distance Fog")]
+ public bool useDistance = true;
+
+ public Gradient distanceGradient;
+
+ public float near;
+
+ public float far = 100f;
+
+ [Range(0f, 1f)]
+ public float distanceFogIntensity = 1f;
+
+ public bool useDistanceFogOnSky;
+
+ [Header("Height Fog")]
+ [Space]
+ public bool useHeight;
+
+ public Gradient heightGradient;
+
+ public float low;
+
+ public float high = 10f;
+
+ [Range(0f, 1f)]
+ public float heightFogIntensity = 1f;
+
+ public bool useHeightFogOnSky;
+
+ [Header("Blending")]
+ [Space]
+ [Range(0f, 1f)]
+ public float distanceHeightBlend = 0.5f;
+
+ [Header("Advanced settings")]
+ [Space]
+ [Tooltip("The render stage at which the effect is applied. To exclude transparent objects, like water or UI elements, set this to \"Before Transparent\".")]
+ public RenderPassEvent renderEvent = RenderPassEvent.BeforeRenderingPostProcessing;
+
+ private void OnValidate()
+ {
+ if (low > high)
+ {
+ Debug.LogWarning("[FlatKit] Fog Height configuration error: 'Low' must not be greater than 'High'");
+ }
+ if (near > far)
+ {
+ Debug.LogWarning("[FlatKit] Fog Distance configuration error: 'Near' must not be greater than 'Far'");
+ }
+ }
+}