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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs')
-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs b/Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs
deleted file mode 100644
index e0d63c6..0000000
--- a/Thronefall_1_57/Decompile/I2.Loc/EventCallback.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace I2.Loc;
-
-[Serializable]
-public class EventCallback
-{
- public MonoBehaviour Target;
-
- public string MethodName = string.Empty;
-
- public void Execute(UnityEngine.Object Sender = null)
- {
- if (HasCallback() && Application.isPlaying)
- {
- Target.gameObject.SendMessage(MethodName, Sender, SendMessageOptions.DontRequireReceiver);
- }
- }
-
- public bool HasCallback()
- {
- if (Target != null)
- {
- return !string.IsNullOrEmpty(MethodName);
- }
- return false;
- }
-}