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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs')
-rw-r--r--Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs145
1 files changed, 145 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs b/Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs
new file mode 100644
index 0000000..15023e7
--- /dev/null
+++ b/Thronefall_1_57/Decompile/I2.Loc/LanguageSource.cs
@@ -0,0 +1,145 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace I2.Loc;
+
+[AddComponentMenu("I2/Localization/Source")]
+[ExecuteInEditMode]
+public class LanguageSource : MonoBehaviour, ISerializationCallbackReceiver, ILanguageSource
+{
+ public delegate void fnOnSourceUpdated(LanguageSourceData source, bool ReceivedNewData, string errorMsg);
+
+ public LanguageSourceData mSource = new LanguageSourceData();
+
+ public int version;
+
+ public bool NeverDestroy;
+
+ public bool UserAgreesToHaveItOnTheScene;
+
+ public bool UserAgreesToHaveItInsideThePluginsFolder;
+
+ public bool GoogleLiveSyncIsUptoDate = true;
+
+ public List<Object> Assets = new List<Object>();
+
+ public string Google_WebServiceURL;
+
+ public string Google_SpreadsheetKey;
+
+ public string Google_SpreadsheetName;
+
+ public string Google_LastUpdatedVersion;
+
+ public LanguageSourceData.eGoogleUpdateFrequency GoogleUpdateFrequency = LanguageSourceData.eGoogleUpdateFrequency.Weekly;
+
+ public float GoogleUpdateDelay = 5f;
+
+ public List<LanguageData> mLanguages = new List<LanguageData>();
+
+ public bool IgnoreDeviceLanguage;
+
+ public LanguageSourceData.eAllowUnloadLanguages _AllowUnloadingLanguages;
+
+ public List<TermData> mTerms = new List<TermData>();
+
+ public bool CaseInsensitiveTerms;
+
+ public LanguageSourceData.MissingTranslationAction OnMissingTranslation = LanguageSourceData.MissingTranslationAction.Fallback;
+
+ public string mTerm_AppName;
+
+ public LanguageSourceData SourceData
+ {
+ get
+ {
+ return mSource;
+ }
+ set
+ {
+ mSource = value;
+ }
+ }
+
+ public event fnOnSourceUpdated Event_OnSourceUpdateFromGoogle;
+
+ private void Awake()
+ {
+ mSource.owner = this;
+ mSource.Awake();
+ }
+
+ private void OnDestroy()
+ {
+ NeverDestroy = false;
+ if (!NeverDestroy)
+ {
+ mSource.OnDestroy();
+ }
+ }
+
+ public string GetSourceName()
+ {
+ string text = base.gameObject.name;
+ Transform parent = base.transform.parent;
+ while ((bool)parent)
+ {
+ text = parent.name + "_" + text;
+ parent = parent.parent;
+ }
+ return text;
+ }
+
+ public void OnBeforeSerialize()
+ {
+ version = 1;
+ }
+
+ public void OnAfterDeserialize()
+ {
+ if (version != 0 && mSource != null)
+ {
+ return;
+ }
+ mSource = new LanguageSourceData();
+ mSource.owner = this;
+ mSource.UserAgreesToHaveItOnTheScene = UserAgreesToHaveItOnTheScene;
+ mSource.UserAgreesToHaveItInsideThePluginsFolder = UserAgreesToHaveItInsideThePluginsFolder;
+ mSource.IgnoreDeviceLanguage = IgnoreDeviceLanguage;
+ mSource._AllowUnloadingLanguages = _AllowUnloadingLanguages;
+ mSource.CaseInsensitiveTerms = CaseInsensitiveTerms;
+ mSource.OnMissingTranslation = OnMissingTranslation;
+ mSource.mTerm_AppName = mTerm_AppName;
+ mSource.GoogleLiveSyncIsUptoDate = GoogleLiveSyncIsUptoDate;
+ mSource.Google_WebServiceURL = Google_WebServiceURL;
+ mSource.Google_SpreadsheetKey = Google_SpreadsheetKey;
+ mSource.Google_SpreadsheetName = Google_SpreadsheetName;
+ mSource.Google_LastUpdatedVersion = Google_LastUpdatedVersion;
+ mSource.GoogleUpdateFrequency = GoogleUpdateFrequency;
+ mSource.GoogleUpdateDelay = GoogleUpdateDelay;
+ mSource.Event_OnSourceUpdateFromGoogle += this.Event_OnSourceUpdateFromGoogle;
+ if (mLanguages != null && mLanguages.Count > 0)
+ {
+ mSource.mLanguages.Clear();
+ mSource.mLanguages.AddRange(mLanguages);
+ mLanguages.Clear();
+ }
+ if (Assets != null && Assets.Count > 0)
+ {
+ mSource.Assets.Clear();
+ mSource.Assets.AddRange(Assets);
+ Assets.Clear();
+ }
+ if (mTerms != null && mTerms.Count > 0)
+ {
+ mSource.mTerms.Clear();
+ for (int i = 0; i < mTerms.Count; i++)
+ {
+ mSource.mTerms.Add(mTerms[i]);
+ }
+ mTerms.Clear();
+ }
+ version = 1;
+ this.Event_OnSourceUpdateFromGoogle = null;
+ }
+}