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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/MoreMountains.Feedbacks
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/MoreMountains.Feedbacks')
-rw-r--r--Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs b/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs
new file mode 100644
index 0000000..a2246cf
--- /dev/null
+++ b/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+
+namespace MoreMountains.Feedbacks;
+
+[AddComponentMenu("")]
+[FeedbackHelp("This feedback will allow you to play an audio oneshot on the Thronefall Sound Manager.")]
+[FeedbackPath("Thronefall/Audio Oneshot")]
+public class OneShotAudioTrigger : MMF_Feedback
+{
+ [MMFInspectorGroup("Audio", true, 12, true, false)]
+ [Tooltip("The oneshot you want to play.")]
+ public ThronefallAudioManager.AudioOneShot oneshot;
+
+ protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1f)
+ {
+ ThronefallAudioManager.Oneshot(oneshot);
+ }
+}