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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/MoreMountains.Feedbacks
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/MoreMountains.Feedbacks')
-rw-r--r--Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs18
1 files changed, 0 insertions, 18 deletions
diff --git a/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs b/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs
deleted file mode 100644
index a2246cf..0000000
--- a/Thronefall_1_57/Decompile/MoreMountains.Feedbacks/OneShotAudioTrigger.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using UnityEngine;
-
-namespace MoreMountains.Feedbacks;
-
-[AddComponentMenu("")]
-[FeedbackHelp("This feedback will allow you to play an audio oneshot on the Thronefall Sound Manager.")]
-[FeedbackPath("Thronefall/Audio Oneshot")]
-public class OneShotAudioTrigger : MMF_Feedback
-{
- [MMFInspectorGroup("Audio", true, 12, true, false)]
- [Tooltip("The oneshot you want to play.")]
- public ThronefallAudioManager.AudioOneShot oneshot;
-
- protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1f)
- {
- ThronefallAudioManager.Oneshot(oneshot);
- }
-}