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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs')
-rw-r--r--Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs
deleted file mode 100644
index b0d123f..0000000
--- a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/LODGroupSettings.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using UnityEngine;
-
-namespace NGS.MeshFusionPro;
-
-public struct LODGroupSettings
-{
- public float size;
-
- public int lodCount;
-
- public LODFadeMode fadeMode;
-
- public bool animateCrossFading;
-
- public float[] screenTransitionsHeight;
-
- public float[] fadeTransitionsWidth;
-
- public LODGroupSettings(LODGroup group)
- {
- size = group.size;
- lodCount = group.lodCount;
- fadeMode = group.fadeMode;
- animateCrossFading = group.animateCrossFading;
- screenTransitionsHeight = new float[lodCount];
- fadeTransitionsWidth = new float[lodCount];
- LOD[] lODs = group.GetLODs();
- for (int i = 0; i < lodCount; i++)
- {
- LOD lOD = lODs[i];
- screenTransitionsHeight[i] = lOD.screenRelativeTransitionHeight;
- fadeTransitionsWidth[i] = lOD.fadeTransitionWidth;
- }
- }
-
- public bool IsEqual(LODGroupSettings settings, float screenHeightThreshold = 0.0001f, float fadeWidthThreshold = 0.0001f)
- {
- if (lodCount != settings.lodCount)
- {
- return false;
- }
- if (fadeMode != settings.fadeMode)
- {
- return false;
- }
- if (animateCrossFading != settings.animateCrossFading)
- {
- return false;
- }
- for (int i = 0; i < lodCount; i++)
- {
- if (Mathf.Abs(screenTransitionsHeight[i] - settings.screenTransitionsHeight[i]) > screenHeightThreshold)
- {
- return false;
- }
- if (Mathf.Abs(fadeTransitionsWidth[i] - settings.fadeTransitionsWidth[i]) > fadeWidthThreshold)
- {
- return false;
- }
- }
- return true;
- }
-}