diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs new file mode 100644 index 0000000..763f666 --- /dev/null +++ b/Thronefall_1_57/Decompile/NGS.MeshFusionPro/RigidbodyTrackingStrategy.cs @@ -0,0 +1,62 @@ +using UnityEngine; + +namespace NGS.MeshFusionPro; + +public class RigidbodyTrackingStrategy : ISourceTrackingStrategy +{ + private Rigidbody _rigidbody; + + private Transform _transform; + + private DynamicCombinedObjectPart[] _parts; + + private float _velocityThreashold = 0.5f; + + private float _angularVelocityThreashold = 0.3f; + + public float VelocityThreashold + { + get + { + return _velocityThreashold; + } + set + { + _velocityThreashold = Mathf.Max(0f, value); + } + } + + public float AngularVelocityThreashold + { + get + { + return _angularVelocityThreashold; + } + set + { + _angularVelocityThreashold = Mathf.Max(0f, value); + } + } + + public RigidbodyTrackingStrategy(Rigidbody target, DynamicCombinedObjectPart[] parts) + { + _rigidbody = target; + _transform = target.transform; + _parts = parts; + } + + public bool OnUpdate() + { + float magnitude = _rigidbody.velocity.magnitude; + float magnitude2 = _rigidbody.angularVelocity.magnitude; + if (magnitude > _velocityThreashold || magnitude2 > _angularVelocityThreashold) + { + for (int i = 0; i < _parts.Length; i++) + { + _parts[i].Move(_transform.localToWorldMatrix); + } + return true; + } + return false; + } +} |
