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authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs')
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs b/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
new file mode 100644
index 0000000..7c4346a
--- /dev/null
+++ b/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+
+namespace Rewired.Demos;
+
+[AddComponentMenu("")]
+[RequireComponent(typeof(CharacterController))]
+public class CustomControllerDemo_Player : MonoBehaviour
+{
+ public int playerId;
+
+ public float speed = 1f;
+
+ public float bulletSpeed = 20f;
+
+ public GameObject bulletPrefab;
+
+ private Player _player;
+
+ private CharacterController cc;
+
+ private Player player
+ {
+ get
+ {
+ if (_player == null)
+ {
+ _player = ReInput.players.GetPlayer(playerId);
+ }
+ return _player;
+ }
+ }
+
+ private void Awake()
+ {
+ cc = GetComponent<CharacterController>();
+ }
+
+ private void Update()
+ {
+ if (ReInput.isReady)
+ {
+ Vector2 vector = new Vector2(player.GetAxis("Move Horizontal"), player.GetAxis("Move Vertical"));
+ cc.Move(vector * speed * Time.deltaTime);
+ if (player.GetButtonDown("Fire"))
+ {
+ Vector3 vector2 = Vector3.Scale(new Vector3(1f, 0f, 0f), base.transform.right);
+ Object.Instantiate(bulletPrefab, base.transform.position + vector2, Quaternion.identity).GetComponent<Rigidbody>().velocity = new Vector3(bulletSpeed * base.transform.right.x, 0f, 0f);
+ }
+ if (player.GetButtonDown("Change Color"))
+ {
+ Renderer component = GetComponent<Renderer>();
+ Material material = component.material;
+ material.color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1f);
+ component.material = material;
+ }
+ }
+ }
+}