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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs')
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs b/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
deleted file mode 100644
index 7c4346a..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Demos/CustomControllerDemo_Player.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using UnityEngine;
-
-namespace Rewired.Demos;
-
-[AddComponentMenu("")]
-[RequireComponent(typeof(CharacterController))]
-public class CustomControllerDemo_Player : MonoBehaviour
-{
- public int playerId;
-
- public float speed = 1f;
-
- public float bulletSpeed = 20f;
-
- public GameObject bulletPrefab;
-
- private Player _player;
-
- private CharacterController cc;
-
- private Player player
- {
- get
- {
- if (_player == null)
- {
- _player = ReInput.players.GetPlayer(playerId);
- }
- return _player;
- }
- }
-
- private void Awake()
- {
- cc = GetComponent<CharacterController>();
- }
-
- private void Update()
- {
- if (ReInput.isReady)
- {
- Vector2 vector = new Vector2(player.GetAxis("Move Horizontal"), player.GetAxis("Move Vertical"));
- cc.Move(vector * speed * Time.deltaTime);
- if (player.GetButtonDown("Fire"))
- {
- Vector3 vector2 = Vector3.Scale(new Vector3(1f, 0f, 0f), base.transform.right);
- Object.Instantiate(bulletPrefab, base.transform.position + vector2, Quaternion.identity).GetComponent<Rigidbody>().velocity = new Vector3(bulletSpeed * base.transform.right.x, 0f, 0f);
- }
- if (player.GetButtonDown("Change Color"))
- {
- Renderer component = GetComponent<Renderer>();
- Material material = component.material;
- material.color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1f);
- component.material = material;
- }
- }
- }
-}