summaryrefslogtreecommitdiff
path: root/Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs')
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs57
1 files changed, 0 insertions, 57 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs b/Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs
deleted file mode 100644
index 04ee6c4..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Demos/PressStartToJoinExample_GamePlayer.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using UnityEngine;
-
-namespace Rewired.Demos;
-
-[AddComponentMenu("")]
-[RequireComponent(typeof(CharacterController))]
-public class PressStartToJoinExample_GamePlayer : MonoBehaviour
-{
- public int gamePlayerId;
-
- public float moveSpeed = 3f;
-
- public float bulletSpeed = 15f;
-
- public GameObject bulletPrefab;
-
- private CharacterController cc;
-
- private Vector3 moveVector;
-
- private bool fire;
-
- private Player player => PressStartToJoinExample_Assigner.GetRewiredPlayer(gamePlayerId);
-
- private void OnEnable()
- {
- cc = GetComponent<CharacterController>();
- }
-
- private void Update()
- {
- if (ReInput.isReady && player != null)
- {
- GetInput();
- ProcessInput();
- }
- }
-
- private void GetInput()
- {
- moveVector.x = player.GetAxis("Move Horizontal");
- moveVector.y = player.GetAxis("Move Vertical");
- fire = player.GetButtonDown("Fire");
- }
-
- private void ProcessInput()
- {
- if (moveVector.x != 0f || moveVector.y != 0f)
- {
- cc.Move(moveVector * moveSpeed * Time.deltaTime);
- }
- if (fire)
- {
- Object.Instantiate(bulletPrefab, base.transform.position + base.transform.right, base.transform.rotation).GetComponent<Rigidbody>().AddForce(base.transform.right * bulletSpeed, ForceMode.VelocityChange);
- }
- }
-}