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authorchai <215380520@qq.com>2024-05-19 17:03:57 +0800
committerchai <215380520@qq.com>2024-05-19 17:03:57 +0800
commitcf58771365b5953c6eac548b172aae880d1f0acd (patch)
treea49757a4b5c447cbf877584d482367a6bfe33b10 /Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs
parenteed315deae356ddfb17f28305e7cde6cdfc43313 (diff)
* rename
Diffstat (limited to 'Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs')
-rw-r--r--Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs49
1 files changed, 0 insertions, 49 deletions
diff --git a/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs b/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs
deleted file mode 100644
index c46b002..0000000
--- a/Thronefall_1_57/Decompile/Rewired.Integration.UnityUI/RewiredEventSystem.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Rewired.Integration.UnityUI;
-
-[AddComponentMenu("Rewired/Rewired Event System")]
-public class RewiredEventSystem : EventSystem
-{
- [Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
- [SerializeField]
- private bool _alwaysUpdate;
-
- public bool alwaysUpdate
- {
- get
- {
- return _alwaysUpdate;
- }
- set
- {
- _alwaysUpdate = value;
- }
- }
-
- protected override void Update()
- {
- if (alwaysUpdate)
- {
- EventSystem eventSystem = EventSystem.current;
- if (eventSystem != this)
- {
- EventSystem.current = this;
- }
- try
- {
- base.Update();
- return;
- }
- finally
- {
- if (eventSystem != this)
- {
- EventSystem.current = eventSystem;
- }
- }
- }
- base.Update();
- }
-}