diff options
| author | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2024-05-19 16:05:58 +0800 |
| commit | 8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch) | |
| tree | 63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs | |
| parent | c5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff) | |
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs')
| -rw-r--r-- | Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs b/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs new file mode 100644 index 0000000..82863c7 --- /dev/null +++ b/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs @@ -0,0 +1,28 @@ +using MPUIKIT; +using UnityEngine; +using UnityEngine.UI; + +public class SelectUnitUI : MonoBehaviour +{ + [SerializeField] + private GameObject canvas; + + [SerializeField] + private Image image; + + [SerializeField] + private MPImage mpImage; + + private bool animating; + + public void UpdateState(bool visible, Sprite sprite, float selectProgress) + { + if (selectProgress > 0.99f) + { + visible = false; + } + canvas.SetActive(visible); + image.sprite = sprite; + mpImage.fillAmount = selectProgress; + } +} |
