summaryrefslogtreecommitdiff
path: root/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2024-05-19 16:05:58 +0800
committerchai <215380520@qq.com>2024-05-19 16:05:58 +0800
commit8e13e7e2874adc8982e16d1d2ed2e28d7480b45f (patch)
tree63ef85c460288891f5a593d69afeca16cba050b3 /Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs
parentc5f145786f4c6d2fe4bea831dfc16e52228920a5 (diff)
+1.57
Diffstat (limited to 'Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs')
-rw-r--r--Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs b/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs
new file mode 100644
index 0000000..82863c7
--- /dev/null
+++ b/Thronefall_1_57/Decompile/Thronefall/SelectUnitUI.cs
@@ -0,0 +1,28 @@
+using MPUIKIT;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SelectUnitUI : MonoBehaviour
+{
+ [SerializeField]
+ private GameObject canvas;
+
+ [SerializeField]
+ private Image image;
+
+ [SerializeField]
+ private MPImage mpImage;
+
+ private bool animating;
+
+ public void UpdateState(bool visible, Sprite sprite, float selectProgress)
+ {
+ if (selectProgress > 0.99f)
+ {
+ visible = false;
+ }
+ canvas.SetActive(visible);
+ image.sprite = sprite;
+ mpImage.fillAmount = selectProgress;
+ }
+}