diff options
author | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2024-05-20 22:36:58 +0800 |
commit | a22c505984697881f5f911a165ee022087b69e09 (patch) | |
tree | d3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/PlayerHpRegen.cs | |
parent | 4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff) |
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerHpRegen.cs')
-rw-r--r-- | Thronefall_v1.0/Decompile/PlayerHpRegen.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerHpRegen.cs b/Thronefall_v1.0/Decompile/PlayerHpRegen.cs new file mode 100644 index 0000000..d739844 --- /dev/null +++ b/Thronefall_v1.0/Decompile/PlayerHpRegen.cs @@ -0,0 +1,60 @@ +using UnityEngine; + +[RequireComponent(typeof(Hp))] +public class PlayerHpRegen : MonoBehaviour +{ + private Hp hp; + + public float delayTillRegenerationStarts; + + public float timeToRegenerateFullHealth; + + private float timeSinceLastTakenDamage; + + private float hpRemember; + + private bool heavyArmorEquipped; + + private bool godsLotionEquipped; + + private bool godOfDeseaseActive; + + [SerializeField] + private Equippable heavyArmorPerk; + + [SerializeField] + private Equippable godsLotionPerk; + + private void Start() + { + hp = GetComponent<Hp>(); + hpRemember = hp.HpValue; + heavyArmorEquipped = PerkManager.IsEquipped(heavyArmorPerk); + godsLotionEquipped = PerkManager.IsEquipped(godsLotionPerk); + if (heavyArmorEquipped) + { + timeToRegenerateFullHealth *= PerkManager.instance.heavyArmor_HpMultiplyer; + hp.maxHp *= PerkManager.instance.heavyArmor_HpMultiplyer; + hp.Heal(float.MaxValue); + } + if (godsLotionEquipped) + { + delayTillRegenerationStarts *= PerkManager.instance.godsLotion_RegenDelayMultiplyer; + timeToRegenerateFullHealth /= PerkManager.instance.godsLotion_RegenRateMultiplyer; + } + } + + private void Update() + { + timeSinceLastTakenDamage += Time.deltaTime; + if (hp.HpValue < hpRemember) + { + timeSinceLastTakenDamage = 0f; + } + hpRemember = hp.HpValue; + if (timeSinceLastTakenDamage >= delayTillRegenerationStarts) + { + hp.Heal(hp.maxHp / timeToRegenerateFullHealth * Time.deltaTime); + } + } +} |