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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/PlayerHpRegen.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/PlayerHpRegen.cs')
-rw-r--r--Thronefall_v1.0/Decompile/PlayerHpRegen.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/PlayerHpRegen.cs b/Thronefall_v1.0/Decompile/PlayerHpRegen.cs
new file mode 100644
index 0000000..d739844
--- /dev/null
+++ b/Thronefall_v1.0/Decompile/PlayerHpRegen.cs
@@ -0,0 +1,60 @@
+using UnityEngine;
+
+[RequireComponent(typeof(Hp))]
+public class PlayerHpRegen : MonoBehaviour
+{
+ private Hp hp;
+
+ public float delayTillRegenerationStarts;
+
+ public float timeToRegenerateFullHealth;
+
+ private float timeSinceLastTakenDamage;
+
+ private float hpRemember;
+
+ private bool heavyArmorEquipped;
+
+ private bool godsLotionEquipped;
+
+ private bool godOfDeseaseActive;
+
+ [SerializeField]
+ private Equippable heavyArmorPerk;
+
+ [SerializeField]
+ private Equippable godsLotionPerk;
+
+ private void Start()
+ {
+ hp = GetComponent<Hp>();
+ hpRemember = hp.HpValue;
+ heavyArmorEquipped = PerkManager.IsEquipped(heavyArmorPerk);
+ godsLotionEquipped = PerkManager.IsEquipped(godsLotionPerk);
+ if (heavyArmorEquipped)
+ {
+ timeToRegenerateFullHealth *= PerkManager.instance.heavyArmor_HpMultiplyer;
+ hp.maxHp *= PerkManager.instance.heavyArmor_HpMultiplyer;
+ hp.Heal(float.MaxValue);
+ }
+ if (godsLotionEquipped)
+ {
+ delayTillRegenerationStarts *= PerkManager.instance.godsLotion_RegenDelayMultiplyer;
+ timeToRegenerateFullHealth /= PerkManager.instance.godsLotion_RegenRateMultiplyer;
+ }
+ }
+
+ private void Update()
+ {
+ timeSinceLastTakenDamage += Time.deltaTime;
+ if (hp.HpValue < hpRemember)
+ {
+ timeSinceLastTakenDamage = 0f;
+ }
+ hpRemember = hp.HpValue;
+ if (timeSinceLastTakenDamage >= delayTillRegenerationStarts)
+ {
+ hp.Heal(hp.maxHp / timeToRegenerateFullHealth * Time.deltaTime);
+ }
+ }
+}