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authorchai <215380520@qq.com>2024-05-20 22:36:58 +0800
committerchai <215380520@qq.com>2024-05-20 22:36:58 +0800
commita22c505984697881f5f911a165ee022087b69e09 (patch)
treed3c030aef1ae9b8a01c889dd2902bb1e3324e72b /Thronefall_v1.0/Decompile/QuestConditionEquippable.cs
parent4a4cc82d069b26bc4d4532e73860f86b211ca239 (diff)
*renameHEADmaster
Diffstat (limited to 'Thronefall_v1.0/Decompile/QuestConditionEquippable.cs')
-rw-r--r--Thronefall_v1.0/Decompile/QuestConditionEquippable.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Thronefall_v1.0/Decompile/QuestConditionEquippable.cs b/Thronefall_v1.0/Decompile/QuestConditionEquippable.cs
new file mode 100644
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+++ b/Thronefall_v1.0/Decompile/QuestConditionEquippable.cs
@@ -0,0 +1,33 @@
+using MPUIKIT;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class QuestConditionEquippable : MonoBehaviour
+{
+ public Color weaponBgColor;
+
+ public Color perkBgColor;
+
+ public Color mutatorBgColor;
+
+ public MPImageBasic background;
+
+ public Image icon;
+
+ public void SetData(Equippable data)
+ {
+ icon.sprite = data.icon;
+ if (data is EquippableWeapon)
+ {
+ background.color = weaponBgColor;
+ }
+ if (data is EquippablePerk)
+ {
+ background.color = perkBgColor;
+ }
+ if (data is EquippableMutation)
+ {
+ background.color = mutatorBgColor;
+ }
+ }
+}